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David Bourguignon

Researcher at French Institute for Research in Computer Science and Automation

Publications -  7
Citations -  350

David Bourguignon is an academic researcher from French Institute for Research in Computer Science and Automation. The author has contributed to research in topics: Cilium & Iterative design. The author has an hindex of 5, co-authored 7 publications receiving 345 citations. Previous affiliations of David Bourguignon include Princeton University & University of Paris.

Papers
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Book ChapterDOI

Controlling Anisotropy in Mass-Spring Systems

TL;DR: This paper presents a deformable model that offers control of the isotropy or anisotropy of elastic material, independently of the way the object is tiled into volume elements, and contrasts with those systems in its ability to model constant volume deformations.
Journal ArticleDOI

Drawing for Illustration and Annotation in 3D

TL;DR: A system for sketching in 3D, which strives to preserve the degree of expression, imagination, and simplicity of use achieved by 2D drawing, and presents applications to education, design, architecture and fashion.
Journal ArticleDOI

Polyglutamylation and polyglycylation of alpha- and beta-tubulins during in vitro ciliated cell differentiation of human respiratory epithelial cells.

TL;DR: The results strongly suggest that in human ciliated epithelial cells, tubulin polyglycylation has only a structural role in cilia axonemes, while polyglutamylation may have a function both in centriole assembly and in ciliary activity.
Proceedings ArticleDOI

Relief: a modeling by drawing tool

TL;DR: A modeling system which takes advantage of two-dimensional drawing knowledge to design three-dimensional free-form shapes and imposes the minimum number of constraints on the topology of either the strokes set or the resulting surface.
Dissertation

Interactive Animation and Modeling by Drawing -- Pedagogical Applications in Medicine

TL;DR: In this article, a 3D drawing system has a stroke representation that enables drawing redisplay when the viewpoint changes, and this representation can be mixed freely with existing polygonal surfaces for annotation purposes.