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David Gamez

Researcher at Imperial College London

Publications -  10
Citations -  160

David Gamez is an academic researcher from Imperial College London. The author has contributed to research in topics: Spiking neural network & Information integration. The author has an hindex of 7, co-authored 10 publications receiving 144 citations.

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Journal ArticleDOI

iSpike: a spiking neural interface for the iCub robot.

TL;DR: iSpike is a C++ library that interfaces between spiking neural network simulators and the iCub humanoid robot and it decodes output spikes from the network into motor signals that are sent to control the robot.
Journal ArticleDOI

A Neurally Controlled Computer Game Avatar With Humanlike Behavior

TL;DR: The NeuroBot system, which uses a global workspace architecture, implemented in spiking neurons, to control an avatar within the Unreal Tournament 2004 (UT2004) computer game, is designed to display humanlike behavior within UT2004.
Journal ArticleDOI

Information integration based predictions about the conscious states of a spiking neural network.

TL;DR: This work demonstrates how an artificial system can be analysed for consciousness using a particular theory and in the future this approach could be used to make predictions about the phenomenal states associated with biological systems.
Journal ArticleDOI

Accuracy and performance of the state-based Φ and liveliness measures of information integration

TL;DR: This paper outlines the state- based Φ and liveliness algorithms and sets out a number of test networks that were used to compare their accuracy and performance, and shows that liveliness is a reasonable approximation to state-based Φ for some network topologies, and it has a much more scalable performance than state-Based Φ.
Proceedings ArticleDOI

A neuronal global workspace for human-like control of a computer game character

TL;DR: A system that uses a global workspace architecture implemented in spiking neurons to control an avatar within the Unreal Tournament 2004 computer game to display human-like behaviour within UT2004, which provides a good environment for comparing human and embodied AI behaviour without the cost and difficulty of full humanoid robots.