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David Koller

Researcher at University of Virginia

Publications -  18
Citations -  4788

David Koller is an academic researcher from University of Virginia. The author has contributed to research in topics: Rendering (computer graphics) & Terrain rendering. The author has an hindex of 14, co-authored 18 publications receiving 4626 citations. Previous affiliations of David Koller include Georgia Tech Research Institute & Stanford University.

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Proceedings ArticleDOI

The digital Michelangelo project: 3D scanning of large statues

TL;DR: A hardware and software system for digitizing the shape and color of large fragile objects under non-laboratory conditions and the largest single dataset is of the David - 2 billion polygons and 7,000 color images.
Proceedings Article

Continuous level of detail rendering of height fields

TL;DR: In this article, a coarse level of simplification is performed to select discrete levels of detail for blocks of the surface mesh, followed by further simplification through repolygonalization in which individual mesh vertices are considered for removal.
Proceedings ArticleDOI

Real-time, continuous level of detail rendering of height fields

TL;DR: An algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data that has been implemented for approximating and rendering digital terrain models and other height fields, and consistently performs at interactive frame rates with high image quality.
Proceedings ArticleDOI

Travel in immersive virtual environments: an evaluation of viewpoint motion control techniques

TL;DR: Results indicate that "pointing" techniques are advantageous relative to "gaze-directed" steering techniques for a relative motion task, and that motion techniques which instantly teleport users to new locations are correlated with increased user disorientation.
Proceedings ArticleDOI

Virtual GIS: a real-time 3D geographic information system

TL;DR: The "Virtual GIS", a system with truly immersive capability for navigating and understanding complex and dynamic terrain-based databases, is developed, which provides the means for visualizing terrain models consisting of elevation and imagery data, along with GIS raster layers, protruding features, buildings, vehicles, and other objects.