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Proceedings ArticleDOI

The digital Michelangelo project: 3D scanning of large statues

TLDR
A hardware and software system for digitizing the shape and color of large fragile objects under non-laboratory conditions and the largest single dataset is of the David - 2 billion polygons and 7,000 color images.
Abstract
We describe a hardware and software system for digitizing the shape and color of large fragile objects under non-laboratory conditions Our system employs laser triangulation rangefinders, laser time-of-flight rangefinders, digital still cameras, and a suite of software for acquiring, aligning, merging, and viewing scanned data As a demonstration of this system, we digitized 10 statues by Michelangelo, including the well-known figure of David, two building interiors, and all 1,163 extant fragments of the Forma Urbis Romae, a giant marble map of ancient Rome Our largest single dataset is of the David - 2 billion polygons and 7,000 color images In this paper, we discuss the challenges we faced in building this system, the solutions we employed, and the lessons we learned We focus in particular on the unusual design of our laser triangulation scanner and on the algorithms and software we developed for handling very large scanned models

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MonographDOI

Planning Algorithms: Introductory Material

TL;DR: This coherent and comprehensive book unifies material from several sources, including robotics, control theory, artificial intelligence, and algorithms, into planning under differential constraints that arise when automating the motions of virtually any mechanical system.
Book

Computer Vision: Algorithms and Applications

TL;DR: Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images and takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene.
Proceedings ArticleDOI

Efficient variants of the ICP algorithm

TL;DR: An implementation is demonstrated that is able to align two range images in a few tens of milliseconds, assuming a good initial guess, and has potential application to real-time 3D model acquisition and model-based tracking.
Proceedings ArticleDOI

KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera

TL;DR: Novel extensions to the core GPU pipeline demonstrate object segmentation and user interaction directly in front of the sensor, without degrading camera tracking or reconstruction, to enable real-time multi-touch interactions anywhere.
Journal ArticleDOI

Screened poisson surface reconstruction

TL;DR: This work extends Poisson surface reconstruction to explicitly incorporate the points as interpolation constraints and presents several algorithmic improvements that together reduce the time complexity of the solver to linear in the number of points, thereby enabling faster, higher-quality surface reconstructions.
References
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Journal ArticleDOI

A method for registration of 3-D shapes

TL;DR: In this paper, the authors describe a general-purpose representation-independent method for the accurate and computationally efficient registration of 3D shapes including free-form curves and surfaces, based on the iterative closest point (ICP) algorithm, which requires only a procedure to find the closest point on a geometric entity to a given point.
Proceedings ArticleDOI

Light field rendering

TL;DR: This paper describes a sampled representation for light fields that allows for both efficient creation and display of inward and outward looking views, and describes a compression system that is able to compress the light fields generated by more than a factor of 100:1 with very little loss of fidelity.
Proceedings ArticleDOI

A volumetric method for building complex models from range images

TL;DR: This paper presents a volumetric method for integrating range images that is able to integrate a large number of range images yielding seamless, high-detail models of up to 2.6 million triangles.
Proceedings ArticleDOI

Recovering high dynamic range radiance maps from photographs

TL;DR: This work discusses how this work is applicable in many areas of computer graphics involving digitized photographs, including image-based modeling, image compositing, and image processing, and demonstrates a few applications of having high dynamic range radiance maps.
Journal ArticleDOI

Object modelling by registration of multiple range images

TL;DR: A new approach is proposed which works on range data directly and registers successive views with enough overlapping area to get an accurate transformation between views and is performed by minimizing a functional which does not require point-to-point matches.