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Elizabeth Losh

Researcher at University of California, Irvine

Publications -  7
Citations -  96

Elizabeth Losh is an academic researcher from University of California, Irvine. The author has contributed to research in topics: Computer game & Game mechanics. The author has an hindex of 6, co-authored 7 publications receiving 95 citations.

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Transnational identifications: Biliterate writers in a first-year humanities course

TL;DR: This article present the results of a study of first-year students in a California University who report competence as speakers and writers of a language other than English, finding that the students' transnational linguistic experiences and identifications inform in complex and significant ways their research and writing strategies, as well as their future educational goals.

The palace of memory: virtual tourism and tours of duty in Tactical Iraqi and Virtual Iraq

TL;DR: How the traditional "method of loci" or "art of memory" from classical rhetoric can also be applied to 3D graphical worlds with immersive multi-sensory environments is analyzed.
Proceedings ArticleDOI

In polite company: rules of play in five Facebook games

TL;DR: Applications developed for the popular social network site Facebook frequently take the form of online games, but designers need to consider the conventions governing politeness, aggression, reciprocity, and obligation carefully in both face-to-face communities when structuring the rules of game play.
Proceedings ArticleDOI

Making things public: democracy and government-funded videogames and virtual reality simulations

TL;DR: The debate in the serious game development community about working on behalf of government-funded projects that support current military efforts is examined, and the potential for what Bruno Latour has called "object-oriented democracy" that these games and simulations could represent is considered.
Proceedings ArticleDOI

Assembly lines: web generators as hypertexts

TL;DR: A taxonomy of some of the most popular generator types can be found in this article, along with a discussion of how specific processes that produce user-generated digital ephemera often mimic the constraints of familiar software applications and online forms.