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Eric D. Ragan

Researcher at University of Florida

Publications -  107
Citations -  3008

Eric D. Ragan is an academic researcher from University of Florida. The author has contributed to research in topics: Virtual reality & Computer science. The author has an hindex of 24, co-authored 98 publications receiving 1911 citations. Previous affiliations of Eric D. Ragan include Virginia Tech & Oak Ridge National Laboratory.

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A Multidisciplinary Survey and Framework for Design and Evaluation of Explainable AI Systems

TL;DR: A framework with step-by-step design guidelines paired with evaluation methods to close the iterative design and evaluation cycles in multidisciplinary XAI teams is developed and summarized ready-to-use tables of evaluation methods and recommendations for different goals in XAI research are provided.
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Characterizing Provenance in Visualization and Data Analysis: An Organizational Framework of Provenance Types and Purposes

TL;DR: This organization is intended to serve as a framework to help researchers specify types of provenance and coordinate design knowledge across projects and can be used to guide the selection of evaluation methodology and the comparison of study outcomes in provenance research.
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Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task

TL;DR: If learning a prescribed strategy or skill is the goal of a training exercise, performance in a simulation may not be an appropriate indicator of effectiveness outside of training-evaluation in a more realistic setting may be necessary.
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Questioning naturalism in 3D user interfaces

TL;DR: 3D UIs are uniquely able to achieve superior interaction fidelity, and this naturalism can be a huge advantage in the rapidly changing environment.
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The effects of higher levels of immersion on procedure memorization performance and implications for educational virtual environments

TL;DR: The results suggest that, for procedure memorization tasks, increasing the level of immersion even to moderate levels, such as those found in head mounted displays (HMDs) and display walls, can improve performance significantly compared to lower levels of immersion.