E
Erik Champion
Researcher at Curtin University
Publications - 109
Citations - 1280
Erik Champion is an academic researcher from Curtin University. The author has contributed to research in topics: Virtual heritage & Cultural heritage. The author has an hindex of 16, co-authored 105 publications receiving 1033 citations. Previous affiliations of Erik Champion include University of Melbourne & Massey University.
Papers
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Proceedings ArticleDOI
Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback
Andrew Dekker,Erik Champion +1 more
TL;DR: In this article, the Lightstone mediation sensor device was used to record and transfer biometric information about the player (via sensors that clip over their fingers) into a commercial game engine, Half-Life 2.
Book
Playing with the Past
TL;DR: The intention of Playing With the Past is to help designers and critics understand the issues involved in creating virtual environments that promote and disseminate historical learning and cultural heritage through a close study of the interactive design principles at work behind both real and virtual places.
Journal ArticleDOI
Evaluating presence in cultural heritage projects
Laia Pujol,Erik Champion +1 more
TL;DR: The authors survey current notions of social and cultural presence as they may help the evaluation of cultural heritage projects and argue that cultural heritage requires specialized evaluation, as key issues both connect and separate the aims of presence researchers and cultural heritage experts.
Book
Critical Gaming: Interactive History and Virtual Heritage
TL;DR: In this article, the authors explain how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities, and highlight the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities.
Journal ArticleDOI
A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage.
TL;DR: This paper attempts to compare the existing immersive reality technologies and interaction methods against their potential to enhance cultural learning in VH applications, and proposes a specific integration of collaborative and multimodal interaction methods into a Mixed Reality (MxR) scenario that can be applied to Vh applications that aim at enhancing culturallearning in situ.