F
Fiona Fui-Hoon Nah
Researcher at Missouri University of Science and Technology
Publications - 168
Citations - 7852
Fiona Fui-Hoon Nah is an academic researcher from Missouri University of Science and Technology. The author has contributed to research in topics: Metaverse & Information system. The author has an hindex of 35, co-authored 161 publications receiving 7018 citations. Previous affiliations of Fiona Fui-Hoon Nah include University of Nebraska–Lincoln & College of Business Administration.
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Journal ArticleDOI
Critical factors for successful implementation of enterprise systems
TL;DR: Through a comprehensive review of the literature, 11 factors were found to be critical to ERP implementation success – ERP teamwork and composition, change management program and culture, top management support, business plan and vision, and appropriate business and IT legacy systems are found.
Journal ArticleDOI
ERP Implementation: Chief Information Officers' Perceptions of Critical Success Factors
TL;DR: The 5 most critical factors identified by the CIOs were top management support, project champion, ERP teamwork and composition, project management, and change management program and culture.
Journal ArticleDOI
A study on tolerable waiting time: how long are Web users willing to wait?
TL;DR: In this article, the authors reviewed the literature on computer response time and users' waiting time for download of Web pages, and assessed Web users' tolerable waiting time in information retrieval.
Journal ArticleDOI
Critical Success Factors for Enterprise Resource Planning Implementation and Upgrade
TL;DR: A case study of two organizations that had implemented and upgraded ERP systems adopted Markus and Tanis' four-phase model and compared the importance of these critical success factors across the phases of ERP implementation and upgrade.
Book ChapterDOI
Gamification of Education: A Review of Literature
Fiona Fui-Hoon Nah,Qing Zeng,Venkata Rajasekhar Telaprolu,Abhishek Padmanabhuni Ayyappa,Brenda Eschenbrenner +4 more
TL;DR: Based on a review of the literature on gamification in the educational and learning context, several game design elements that are used in education include points, levels/stages, badges, leaderboards, prizes, progress bars, storyline, and feedback.