H
Hayrettin Gürkök
Researcher at University of Twente
Publications - 30
Citations - 940
Hayrettin Gürkök is an academic researcher from University of Twente. The author has contributed to research in topics: User experience design & User experience evaluation. The author has an hindex of 16, co-authored 30 publications receiving 869 citations.
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Book ChapterDOI
Brain-Computer Interfacing and Games
Danny Plass-Oude Bos,Boris Reuderink,Bram van de Laar,Hayrettin Gürkök,Christian Mühl,Mannes Poel,Anton Nijholt,Dirk Heylen +7 more
TL;DR: This chapter gives an overview of the state of the art ofBCI in games and discusses the consequences of applying knowledge from Human-Computer Interaction (HCI) to the design of BCI for games.
Journal ArticleDOI
Experiencing BCI Control in a Popular Computer Game
TL;DR: It is suggested that BCI as an additional control can be as much fun and natural to use as keyboard/mouse control, even if the amount of control is limited.
Journal ArticleDOI
Brain-Computer Interfaces for Multimodal Interaction: A Survey and Principles
Hayrettin Gürkök,Antinus Nijholt +1 more
TL;DR: It is shown that multimodal use of BCIs can improve error handling, task performance, and user experience and that they can broaden the user spectrum.
Journal ArticleDOI
Bacteria Hunt: Evaluating multi-paradigm BCI interaction
Christian Mühl,Hayrettin Gürkök,Danny Plass-Oude Bos,Marieke E. Thurlings,Lasse Scherffig,Matthieu Duvinage,Alexandra A. Elbakyan,SungWook Kang,Mannes Poel,Dirk Heylen +9 more
TL;DR: The multimodal, multi-paradigm brain-computer interfacing (BCI) game Bacteria Hunt was used to evaluate two aspects of BCI interaction in a gaming context and a new SSVEP detection algorithm was developed and evaluated.
Proceedings ArticleDOI
Human-Computer Interaction for BCI Games: Usability and User Experience
Danny Plass-Oude Bos,Boris Reuderink,Bram van de Laar,Hayrettin Gürkök,Christian Mühl,Mannes Poel,Dirk Heylen,Anton Nijholt +7 more
TL;DR: The consequences of applying knowledge from Human-Computer Interaction (HCI) to the design of BCI for games are discussed and the integration of HCI with BCI is illustrated by research examples and showcases, intended to take this promising technology out of the lab.