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Hendra Jaya

Researcher at State University of Makassar

Publications -  42
Citations -  182

Hendra Jaya is an academic researcher from State University of Makassar. The author has contributed to research in topics: Computer science & Practicum. The author has an hindex of 6, co-authored 28 publications receiving 129 citations. Previous affiliations of Hendra Jaya include University of New Mexico.

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Pengembangan Laboratorium Virtual untuk Kegiatan Paraktikum dan Memfasilitasi Pendidikan Karakter di SMK

TL;DR: In this paper, a virtual laboratory is used to improve skills in laboratory practice without the need for escort assistance and are not bound by time and place and facilitate the character education for the student.
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A review: search visualization with Knuth Morris Pratt algorithm

TL;DR: This research modeled a search process of the Knuth-Morris-Pratt algorithm in the form of easy-to-understand visualization, Knuth/Morris algorithm selection because this algorithm is easy to learn and easy to implement into many programming languages.
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Double hashing technique in closed hashing search process

TL;DR: The results of this study indicate that the search process with double hashing technique allows faster searching than the usual search techniques.
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Pengembangan teknologi augmented reality sebagai penguatan dan penunjang metode pembelajaran di smk untuk implementasi kurikulum 2013

TL;DR: The result of development AR that can become as learning method in smk for the implementation of K 13 in SMK, can fulfill the valid criteria, practice, and affective.

Effectiveness the use of Virtual Laboratories in Improving Vocational Competence and Character Behavior for Students Vocational High School in Makassar

TL;DR: In this paper, the effectiveness of the use of virtual laboratories in improving vocational competence and character behavior for vocational high school students in Makassar was evaluated. And the results of this research are:======¯¯¯¯¯¯a) an assessment of the fifth aspect consists of the aspect content/material, practical design aspects, aspects of the display (audio-visual), aspects of virtual and programming aspects obtained very good results;======¯¯¯¯¯¯¯¯b) there are significant differences in learning outcomes of students who take a virtual laboratory-based practical learning with the learning outcome of students that take conventional learning