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Joshua D. Barczak

Researcher at Advanced Micro Devices

Publications -  6
Citations -  145

Joshua D. Barczak is an academic researcher from Advanced Micro Devices. The author has contributed to research in topics: Rendering (computer graphics) & Shader. The author has an hindex of 5, co-authored 6 publications receiving 144 citations.

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March of the Froblins: simulation and rendering massive crowds of intelligent and detailed creatures on GPU

TL;DR: While there had been tremendous improvements for parallelizing rendering through the evolution of consumer GPU pipelines, artificial intelligence computations are treading behind, to dateThere had been rather few attempts at parallelizing AI computations.
Patent

Method and apparatus for spatial binning on a GPU and global path planning to avoid spatially binned objects

TL;DR: In this article, a method and apparatus for sorting data into spatial bins or buckets using a graphics processing unit (GPU) is presented, which takes unsorted point data as input and scatters the points, in sorted order, into a set of bins.
Patent

Rendering Detailed Animated Three Dimensional Characters with Coarse Mesh Instancing and Determining Tesselation Levels for Varying Character Crowd Density

TL;DR: In this paper, a graphics processing circuitry includes programmable shader logic operative to execute programmable instructions that when executed cause the programmable shader logic to generate animated coarse mesh vertex information based on instanced coarse mesh data; and tessellate the generated coarse meshes vertex information to produce instances of a 3D object for display.
Patent

Method and apparatus for rendering instance geometry

TL;DR: In this paper, a method and apparatus for rendering instance geometry whereby all culling, level of detail (LOD) and scene management is performed directly on a GPU is presented, which is called GPU-based instance geometry rendering.

Efficient Spatial Binning on the GPU

TL;DR: This work presents a new technique for sorting data into spatial bins or buckets using a graphics processing unit (GPU) that can guarantee sorted output without requiring sorted input and achieves better performance scaling than previous methods.