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Katja Rogers

Researcher at University of Ulm

Publications -  45
Citations -  615

Katja Rogers is an academic researcher from University of Ulm. The author has contributed to research in topics: Virtual reality & Computer science. The author has an hindex of 12, co-authored 37 publications receiving 373 citations. Previous affiliations of Katja Rogers include University of Waterloo.

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Proceedings ArticleDOI

P.I.A.N.O.: Faster Piano Learning with Interactive Projection

TL;DR: The results of two user studies show that P.I.A.N.O. supports faster learning, requires significantly less cognitive load, provides better user experience, and increases perceived musical quality compared to sheet music notation and non-projected piano roll notation.
Proceedings ArticleDOI

Evaluating VR Driving Simulation from a Player Experience Perspective

TL;DR: The results of this pilot study indicate that using a VR headset can potentially dissociate participants to a higher degree from the real world compared to the use of flat screens, but participants felt a higher discomfort using the VR HMD.
Proceedings ArticleDOI

ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup

TL;DR: Evaluated participants' multi-sensory and bodily experiences with a non-adaptive and an adaptive Exer cube version and compared them with personal training to reveal insights to inform the next iteration of the ExerCube, an adaptive fitness game setup.
Proceedings ArticleDOI

Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality

TL;DR: Results indicate that audio has a more implicit influence on PX in VR because of the impact of the overall sensory experience and that audio dimensionality in VR may not be a significant factor contributing to PX.
Proceedings ArticleDOI

Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition

TL;DR: This work suggests an integration of questionnaires into games as game elements, in order to mitigate the effects of interruption, and evaluated its effects on the players' experience of presence.