K
Katja Rogers
Researcher at University of Ulm
Publications - 45
Citations - 615
Katja Rogers is an academic researcher from University of Ulm. The author has contributed to research in topics: Virtual reality & Computer science. The author has an hindex of 12, co-authored 37 publications receiving 373 citations. Previous affiliations of Katja Rogers include University of Waterloo.
Papers
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Proceedings ArticleDOI
P.I.A.N.O.: Faster Piano Learning with Interactive Projection
Katja Rogers,Amrei Röhlig,Matthias Weing,Jan Gugenheimer,Bastian Könings,Melina Klepsch,Florian Schaub,Enrico Rukzio,Tina Seufert,Michael Weber +9 more
TL;DR: The results of two user studies show that P.I.A.N.O. supports faster learning, requires significantly less cognitive load, provides better user experience, and increases perceived musical quality compared to sheet music notation and non-projected piano roll notation.
Proceedings ArticleDOI
Evaluating VR Driving Simulation from a Player Experience Perspective
Marcel Walch,Julian Frommel,Katja Rogers,Felix Schüssel,Philipp Hock,David Dobbelstein,Michael Weber +6 more
TL;DR: The results of this pilot study indicate that using a VR headset can potentially dissociate participants to a higher degree from the real world compared to the use of flat screens, but participants felt a higher discomfort using the VR HMD.
Proceedings ArticleDOI
ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup
Anna Lisa Martin-Niedecken,Katja Rogers,Laia Turmo Vidal,Elisa D. Mekler,Elena Márquez Segura +4 more
TL;DR: Evaluated participants' multi-sensory and bodily experiences with a non-adaptive and an adaptive Exer cube version and compared them with personal training to reveal insights to inform the next iteration of the ExerCube, an adaptive fitness game setup.
Proceedings ArticleDOI
Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality
TL;DR: Results indicate that audio has a more implicit influence on PX in VR because of the impact of the overall sensory experience and that audio dimensionality in VR may not be a significant factor contributing to PX.
Proceedings ArticleDOI
Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition
Julian Frommel,Katja Rogers,Julia Brich,Daniel Besserer,Leonard Bradatsch,Isabel Ortinau,Ramona Schabenberger,Valentin Riemer,Claudia Schrader,Michael Weber +9 more
TL;DR: This work suggests an integration of questionnaires into games as game elements, in order to mitigate the effects of interruption, and evaluated its effects on the players' experience of presence.