K
Kenneth J. Mitchell
Researcher at The Walt Disney Company
Publications - 23
Citations - 171
Kenneth J. Mitchell is an academic researcher from The Walt Disney Company. The author has contributed to research in topics: Rendering (computer graphics) & Augmented reality. The author has an hindex of 8, co-authored 23 publications receiving 171 citations.
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Patent
Augmented reality device with predefined object data
TL;DR: In this paper, the first physical object is identified as a first predetermined object type, based on one or more object identifiers associated with the first object, and a sequence of frames for display in which the captured visual scene is augmented based on the predefined geometric information.
Patent
Mobile tele-immersive gameplay
TL;DR: In this article, a multiuser augmented reality system was proposed for displaying a visual scene for display on a first augmented reality device, where visual scene data for a second user was received from a second AR device.
Patent
System and method of gaze predictive rendering of a focal area of an animation
TL;DR: In this article, a focal area is defined as a region along the user's line of sight that permits high visual acuity with respect to a periphery of the line-of-sight.
Patent
Virtual lens-rendering for augmented reality lens
Stefan C. Geiger,Wojciech Jarosz,Manuel Lang,Kenneth J. Mitchell,Derek Nowrouzezahrai,Robert W. Sumner,Thomas Williams +6 more
TL;DR: In this article, a visual scene for display, the visual scene captured using one or more camera devices of the augmented reality device, is described, and the adjusted visual scene is then output for display on the AR device.
Patent
Deep-learning motion priors for full-body performance capture in real-time
TL;DR: In this paper, a physics-based tracking framework is proposed to train motion priors using different deep learning techniques, such as convolutional neural networks (CNN) and Recurrent Temporal Restricted Boltzmann Machines (RTRBMs).