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Marie-Odile Berger

Researcher at French Institute for Research in Computer Science and Automation

Publications -  118
Citations -  2238

Marie-Odile Berger is an academic researcher from French Institute for Research in Computer Science and Automation. The author has contributed to research in topics: Augmented reality & Pose. The author has an hindex of 24, co-authored 111 publications receiving 2077 citations. Previous affiliations of Marie-Odile Berger include General Electric & Centre national de la recherche scientifique.

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Journal ArticleDOI

Statistical modeling and recognition of surgical workflow.

TL;DR: A new representation of interventions in terms of multidimensional time-series formed by synchronized signals acquired over time is proposed, which results in workflow models combining low-level signals with high-level information such as predefined phases, which can be used to detect actions and trigger an event.
Proceedings ArticleDOI

Image-guided simulation of heterogeneous tissue deformation for augmented reality during hepatic surgery

TL;DR: This method uses a real-time biomechanical model to compute a volumetric displacement field from partial three-dimensional liver surface motion that permits to properly handle the motion of internal structures even in the case of anisotropic or heterogeneous tissues.
Journal ArticleDOI

3D Surface Reconstruction Using Occluding Contours

TL;DR: A new approach is presented which deals with the 3D surface reconstruction problem directly from a discrete point of view, and a theoretical study of the epipolar correspondence between occluding contours is achieved.
Proceedings ArticleDOI

Resolving occlusion in augmented reality: a contour based approach without 3D reconstruction

TL;DR: A contour based approach is presented for resolving occlusions in augmented reality that does not require 3D reconstruction of the considered scene and uses some kind of active contours to accurately recover the mask of the occluding object.
Journal ArticleDOI

Pose estimation for planar structures

TL;DR: The registration problem for interactive AR applications is addressed, and an efficient solution to real-time camera tracking for scenes that contain planar structures is proposed, which can consider many types of scene with its method.