M
Matthew Guzdial
Researcher at University of Alberta
Publications - 85
Citations - 1108
Matthew Guzdial is an academic researcher from University of Alberta. The author has contributed to research in topics: Computer science & Game design. The author has an hindex of 15, co-authored 67 publications receiving 780 citations. Previous affiliations of Matthew Guzdial include Georgia Institute of Technology.
Papers
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Journal ArticleDOI
Procedural Content Generation via Machine Learning (PCGML)
Adam Summerville,Sam Snodgrass,Matthew Guzdial,Christoffer Holmgård,Amy K. Hoover,Aaron Isaksen,Andy Nealen,Julian Togelius +7 more
TL;DR: In this paper, a survey explores procedural content generation via machine learning (PCGML), defined as the generation of game content using machine learning models trained on existing content, focusing on what is most often considered functional game content, such as platformer levels, game maps, interactive fiction stories and cards in collectible card games.
Posted Content
Procedural Content Generation via Machine Learning (PCGML)
Adam Summerville,Sam Snodgrass,Matthew Guzdial,Christoffer Holmgård,Amy K. Hoover,Aaron Isaksen,Andy Nealen,Julian Togelius +7 more
TL;DR: This paper addresses the relatively new paradigm of using machine learning (in contrast with search-based, solver- based, and constructive methods), and focuses on what is most often considered functional game content, such as platformer levels, game maps, interactive fiction stories, and cards in collectible card games.
Proceedings Article
Game Level Generation from Gameplay Videos.
Matthew Guzdial,Mark O. Riedl +1 more
TL;DR: An unsupervised process to generate full video game levels from a model trained on gameplay video that represents probabilistic relationships between shapes properties, and relates the relationships to stylistic variance within a domain is presented.
Proceedings ArticleDOI
Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators.
Matthew Guzdial,Nicholas Liao,Jonathan Chen,Shao-Yu Chen,Shukan Shah,Vishwa Shah,Joshua Reno,Gillian Smith,Mark O. Riedl +8 more
TL;DR: The design of the Morai Maker intelligent tool is discussed, which developed a game level design tool for Super Mario Bros.-style games with a built-in AI level designer and found that level designers vary in their desired interactions with, and role of, the AI.
Proceedings ArticleDOI
Game engine learning from video
TL;DR: This work presents a novel approach to learn a forward simulation model via simple search over pixel input and demonstrates the significant improvement in predicting future states compared with a baseline CNN and applies the learned model to train a game playing agent.