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Matthew Guzdial

Researcher at University of Alberta

Publications -  85
Citations -  1108

Matthew Guzdial is an academic researcher from University of Alberta. The author has contributed to research in topics: Computer science & Game design. The author has an hindex of 15, co-authored 67 publications receiving 780 citations. Previous affiliations of Matthew Guzdial include Georgia Institute of Technology.

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Procedural Content Generation via Machine Learning (PCGML)

TL;DR: In this paper, a survey explores procedural content generation via machine learning (PCGML), defined as the generation of game content using machine learning models trained on existing content, focusing on what is most often considered functional game content, such as platformer levels, game maps, interactive fiction stories and cards in collectible card games.
Posted Content

Procedural Content Generation via Machine Learning (PCGML)

TL;DR: This paper addresses the relatively new paradigm of using machine learning (in contrast with search-based, solver- based, and constructive methods), and focuses on what is most often considered functional game content, such as platformer levels, game maps, interactive fiction stories, and cards in collectible card games.
Proceedings Article

Game Level Generation from Gameplay Videos.

TL;DR: An unsupervised process to generate full video game levels from a model trained on gameplay video that represents probabilistic relationships between shapes properties, and relates the relationships to stylistic variance within a domain is presented.
Proceedings ArticleDOI

Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators.

TL;DR: The design of the Morai Maker intelligent tool is discussed, which developed a game level design tool for Super Mario Bros.-style games with a built-in AI level designer and found that level designers vary in their desired interactions with, and role of, the AI.
Proceedings ArticleDOI

Game engine learning from video

TL;DR: This work presents a novel approach to learn a forward simulation model via simple search over pixel input and demonstrates the significant improvement in predicting future states compared with a baseline CNN and applies the learned model to train a game playing agent.