scispace - formally typeset
M

Michael Garland

Researcher at Nvidia

Publications -  131
Citations -  18564

Michael Garland is an academic researcher from Nvidia. The author has contributed to research in topics: CUDA & Polygon mesh. The author has an hindex of 50, co-authored 120 publications receiving 17536 citations. Previous affiliations of Michael Garland include Carnegie Mellon University & University of Virginia.

Papers
More filters
Proceedings ArticleDOI

Optimizing Sparse Matrix Operations on GPUs Using Merge Path

TL;DR: This paper develops a parallel processing scheme to compute segmented row-wise operations on sparse matrices that exposes parallelism at the granularity of individual nonzero entries and achieves competitive performance across many diverse problems while maintaining predictable behaviour dependent only on the computational work.
Patent

Ray tracing system, method, and computer program product for simultaneously traversing a hierarchy of rays and a hierarchy of objects

TL;DR: In this article, a ray tracing system, method, and computer program product are provided for simultaneously traversing a hierarchy of rays and a hierarchical of objects, based on the traversal.
Proceedings ArticleDOI

Policy-based tuning for performance portability and library co-optimization

TL;DR: This paper presents a policy-based design idiom for constructing reusable, tunable software components that can be co-optimized with the enclosing kernel for the specific problem and processor at hand, and enables flexible granularity coarsening.
Journal ArticleDOI

Novel Architectures: Solving Computational Problems with GPU Computing

TL;DR: Modern GPUs are massively parallel microprocessors that can deliver very high performance for the parallel computations common in science and engineering.
Book ChapterDOI

Sparse Matrix-Vector Multiplication on Multicore and Accelerators

TL;DR: Jack Dongarra, David A. Bader, Jakub Kurzak Scientific Computing with Multicore and Accelerators