scispace - formally typeset
M

Michael Garland

Researcher at Nvidia

Publications -  131
Citations -  18564

Michael Garland is an academic researcher from Nvidia. The author has contributed to research in topics: CUDA & Polygon mesh. The author has an hindex of 50, co-authored 120 publications receiving 17536 citations. Previous affiliations of Michael Garland include Carnegie Mellon University & University of Virginia.

Papers
More filters
Proceedings ArticleDOI

Work-Efficient Parallel GPU Methods for Single-Source Shortest Paths

TL;DR: It is shown that in general the Near-Far method has the highest performance on modern GPUs, outperforming other parallel methods, and also explores a variety of parallel load-balanced graph traversal strategies and apply them towards the SSSP solver.
Journal ArticleDOI

Understanding throughput-oriented architectures

TL;DR: For workloads with abundant parallelism, GPUs deliver higher peak computational throughput than latency-oriented CPUs.

Multiresolution Modeling for Fast Rendering

TL;DR: This paper surveys existing multiresolution modeling techniques and speculates about what might be possible in the future.

Efficient Parallel Scan Algorithms for GPUs

TL;DR: This paper describes the design of ecient scan and segmented scan parallel primitives in CUDA for execution on GPUs using a divide-and-conquer approach and demonstrates that this design methodology results in routines that are simple, highly ecient, and free of irregular access patterns that lead to memory bank conicts.
Proceedings ArticleDOI

Efficient adaptive simplification of massive meshes

TL;DR: This paper presents a method for performing adaptive simplification of polygonal meshes that are too large to fit in-core, and exhibits output-sensitive memory requirements and allows fine control over the size of the simplified mesh.