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Michael Mateas

Researcher at University of California, Santa Cruz

Publications -  270
Citations -  9426

Michael Mateas is an academic researcher from University of California, Santa Cruz. The author has contributed to research in topics: Game design & Game mechanics. The author has an hindex of 49, co-authored 254 publications receiving 8784 citations. Previous affiliations of Michael Mateas include Carnegie Mellon University & University of California, Berkeley.

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Façade: An Experiment in Building a Fully-Realized Interactive Drama

TL;DR: This research presents a meta-game architecture that automates the very labor-intensive and therefore time-heavy and therefore expensive and expensive process of building and interacting with player avatars in real-time.
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Casual Information Visualization: Depictions of Data in Everyday Life

TL;DR: This paper proposes a new subdomain for infovis research that complements the focus on analytic tasks and expert use and proposes casual information visualization (or casualinfovis) as a complement to more traditional infovIS domains.
Proceedings ArticleDOI

A data mining approach to strategy prediction

TL;DR: A data mining approach to opponent modeling in strategy games involves encoding game logs as a feature vector representation, where each feature describes when a unit or building type is first produced, which has higher predictive capabilities and is more tolerant of noise.
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A behavior language for story-based believable agents

TL;DR: A behavior language is a reactive planning language, based on the Oz Project language Hap, designed specifically for authoring believable agents-characters that express rich personality, and that, in this case, play roles in an interactive story called Facade.
Proceedings Article

Structuring content in the Façade interactive drama architecture

TL;DR: An overview of the process of bringing Facade to life as a coherent, engaging, high agency experience, including the design and programming of thousands of joint dialog behaviors in the reactive planning language ABL, and their higher level organization into a collection of story beats sequenced by a drama manager are described.