M
Mirjam Palosaari Eladhari
Researcher at Södertörn University
Publications - 55
Citations - 418
Mirjam Palosaari Eladhari is an academic researcher from Södertörn University. The author has contributed to research in topics: Game design & Game mechanics. The author has an hindex of 10, co-authored 47 publications receiving 342 citations. Previous affiliations of Mirjam Palosaari Eladhari include Stockholm University & University of Malta.
Papers
More filters
Proceedings ArticleDOI
The soundtrack of your mind: mind music - adaptive audio for game characters
TL;DR: An experimental application for individualized adaptive music for games using an affective model that can be integrated to player characters to increase believability and research into the area of believable agents is described.
Proceedings Article
AI-based game design patterns
Mike Treanor,Alexander Zook,Mirjam Palosaari Eladhari,Julian Togelius,Gillian Smith,Michael Cook,Tommy Thompson,Brian Magerko,John Levine,Adam M. Smith +9 more
TL;DR: A generative ideation technique to combine a design pattern with an AI technique or capacity to make newAI-based games is proposed and demonstrated through two examples of AI-based game prototypes created using these patterns.
Book ChapterDOI
Re-Tellings: The Fourth Layer of Narrative as an Instrument for Critique
TL;DR: The fourth layer of narrative in Interactive Narrative Systems (INS), such as games, is the players’ re-tellings of the stories they have experienced when playing and the Story Construction model is described.
Journal ArticleDOI
Design for Research Results: Experimental Prototyping and Play Testing
TL;DR: This article examines iterative design methods for experimental game prototype development and various methods of prototyping and types of prototypes are described, along with considerations regarding the type of game that is developed.
AI-Based Game Design : Enabling New Playable Experiences
TL;DR: With the current set of design tools and methods available to game designers, vast portions of the space of possible games are not currently reachable, but in the past, technological advances such as i ...