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Mohammad Asikin

Researcher at State University of Semarang

Publications -  49
Citations -  153

Mohammad Asikin is an academic researcher from State University of Semarang. The author has contributed to research in topics: Computer science & Literacy. The author has an hindex of 5, co-authored 38 publications receiving 93 citations.

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Learning mathematical modelling with augmented reality mobile math trails program: how can it work?

TL;DR: In this paper, the authors investigate how an augmented reality mobile math trails program can provide opportunities for students to engage in meaningful mathematical modelling activities, which contributes to a higher ability in mathematical modelling.
Journal Article

Kemampuan komunikasi matematika siswa smp dalam setting pembelajaran rme (realistic mathematics education)

TL;DR: In this article, the authors describe about mathematics communication in RME setting of junior school student in Semarang City, Java, Indonesia using data obtained from the student's work in solving contextual problems on the subject of the ratio and the system of linear equations with two variables.
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Tingkat berpikir kreatif pada geometri siswa kelas vii ditinjau dari gaya kognitif dalam setting problem based learning

TL;DR: In this article, a subjek penelitian ini adalah siswa kelas VII, bertujuan untuk memperoleh deskripsi tingkat berpikir kreatif pada geometri SMP Kelas VII ditinjau dari gaya kognitif dalam setting Problem Based Learning.
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The important of creative thinking ability in elementary school students for 4.0 era

TL;DR: In this article, the authors used qualitative descriptive method to find out the creative thinking ability in the mathematic aspect of elementary school Mardi Rahayu 02 Ungaran students, and the results showed that the average achievement of every creative thinking indicator is fluency 45,8% and flexibility 58,3%, whereas originality and elaboration indicator reaches 33,3%.

Analisis Kemampuan Berpikir Kreatif Siswa Ditinjau dari Gaya Belajar pada Pembelajaran Model Eliciting Activities (MEA)

TL;DR: In this article, penelitian ini bertujuan untuk mengetahui peningkatan kemampuan siswa pada aspek berpikir kreatif menggunakan pembelajaran Model Eliciting Activities (MEA) and untuk mendeskripsikan, pengumpulan data kuantitatif dilakukan melalui dua tahap.