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Naokazu Yokoya

Researcher at Nara Institute of Science and Technology

Publications -  280
Citations -  5521

Naokazu Yokoya is an academic researcher from Nara Institute of Science and Technology. The author has contributed to research in topics: Augmented reality & Wearable computer. The author has an hindex of 36, co-authored 280 publications receiving 5261 citations. Previous affiliations of Naokazu Yokoya include National Archives and Records Administration & McGill University.

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Journal ArticleDOI

A Robust Method for Registration and Segmentation of Multiple Range Images

TL;DR: This work proposes a new algorithm of range data registration and segmentation that is robust in the presence of outlying points (outliers) like noise and occlusion and integrates the inliers obtained from multiple range images to construct a data set representing an entire object.
Journal ArticleDOI

Image database systems: A survey

Hideyuki Tamura, +1 more
- 01 Jan 1984 - 
TL;DR: The essential problems in IDB design are pointed out rather than classify the existing or proposed systems into an unestablished framework.
Journal ArticleDOI

Range image segmentation based on differential geometry: a hybrid approach

TL;DR: The authors describe a hybrid approach to the problem of image segmentation in range data analysis, where hybrid refers to a combination of both region- and edge-based considerations.
Proceedings ArticleDOI

Registration and integration of multiple range images for 3-D model construction

TL;DR: A new algorithm of registration and integration of multiple range images for producing a geometric object surface model that determines a set of rigid motion parameters that register a range image to a given mesh-based geometric model is proposed.
Proceedings ArticleDOI

A stereoscopic video see-through augmented reality system based on real-time vision-based registration

TL;DR: A method for augmented reality with a stereo vision sensor and a video see-through head-mounted display (HMD) that can synchronize the display timing between the virtual and real worlds so that the alignment error is reduced.