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Nicolai Marquardt

Researcher at University College London

Publications -  124
Citations -  4766

Nicolai Marquardt is an academic researcher from University College London. The author has contributed to research in topics: Ubiquitous computing & Proxemics. The author has an hindex of 31, co-authored 124 publications receiving 3901 citations. Previous affiliations of Nicolai Marquardt include University of Calgary & Microsoft.

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Proceedings ArticleDOI

Proxemic interactions with and around digital surfaces

TL;DR: In this article, the authors introduce strategies how the knowledge of people's and devices' proxemic relationships can be applied to interaction design, which can be used to increase connectivity and interaction possibilities when in proximity to people, other devices, or objects.
Proceedings ArticleDOI

Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking

TL;DR: In this paper, the authors introduce a classification of sketchnote styles and techniques, with a qualitative analysis of 103 sketchnotes, and situated in context with six semi-structured follow up interviews.
Book ChapterDOI

Esquisse: Using 3D Models Staging to Facilitate the Creation of Vector-Based Trace Figures

TL;DR: To mediate the process of creating trace figures, the open-source tool Esquisse is introduced, which provides an innovative 3D model staging workflow, with specific interaction techniques that facilitate 3D staging through kinematic manipulation, anchor points and posture tracking.
Proceedings ArticleDOI

Sketching User Experiences: Hands-on Course of Sketching Techniques for HCI Research

TL;DR: This hands-on course will demonstrate how to integrate sketching into researchers' and interaction designers' everyday practice -- with a focus on applying the techniques to the design of novel user experiences.
Proceedings ArticleDOI

The Haptic Tabletop Puck: the video

TL;DR: This work presents a simple and inexpensive device -- the Haptic Tabletop Puck -- that incorporates dynamic, interactive haptics into tabletop interaction, and focuses on how a person may interact with the friction, height, texture and malleability of digital objects.