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Nigel Shadbolt
Researcher at University of Oxford
Publications - 589
Citations - 21792
Nigel Shadbolt is an academic researcher from University of Oxford. The author has contributed to research in topics: Semantic Web & Ontology (information science). The author has an hindex of 65, co-authored 564 publications receiving 20635 citations. Previous affiliations of Nigel Shadbolt include Open University & University of Edinburgh.
Papers
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Book ChapterDOI
Characterising Social Machines
TL;DR: This opening chapter introduces the idea of social machines, and it is argued that producing a definition of social Machines would be counterproductive, such is the fluidity of the concept and its social and technical contexts.
Proceedings ArticleDOI
‘We are adults and deserve control of our phones’: Examining the risks and opportunities of a right to repair for mobile apps
TL;DR: In this article , a multi-faceted approach is used to examine the potential risks and opportunities of app repair, and a prototype that enables end-users to change their apps is presented.
Proceedings ArticleDOI
Investigating The Use Of Semantic Technologies In Spatial Mapping Applications.
TL;DR: This paper contributes to the methodology of integrating heterogeneous geo-referenced data into semantic knowledgebases, and also proposes mechanisms for efficient spatial interrogation of the semantic knowledgebase and optimising the rendering of the dynamically retrieved context-relevant information on a web frontend.
ONTOCOPI and Tools for Identifying Communities of Practice
TL;DR: ONTOCOPI is described, a tool for identifYing communities of practice (COPs) by analysing ontologies of the relevant working domain by spotting patterns in the formal relations represented in ontologies.
Faculty of Engineering, Science and Mathematics School of Electronics and Computer Science Intelligence, Agents, Multimedia Group A progress report submitted for continuation towards a PhD
Nigel Shadbolt,David E. Millard +1 more
TL;DR: This chapter discusses the development of Narrative Theories and Knowlege Engineering in the Context of Massively Multiplayer Online Role Playing Games, as well as some of the techniques used to develop and evaluate these theories.