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Paul Debevec

Researcher at Google

Publications -  243
Citations -  20474

Paul Debevec is an academic researcher from Google. The author has contributed to research in topics: Rendering (computer graphics) & Image-based lighting. The author has an hindex of 56, co-authored 240 publications receiving 18468 citations. Previous affiliations of Paul Debevec include AmeriCorps VISTA & Institute for Creative Technologies.

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Proceedings Article

Baking Neural Radiance Fields for Real-Time View Synthesis

TL;DR: In this paper, a sparse neural radiance grid (SNeRG) is proposed for real-time rendering of 3D scenes from images with the goal of rendering photorealistic images of the scene from unobserved viewpoints.
Proceedings ArticleDOI

DeepView Immersive Light Field Video

TL;DR: This Immersive Pavilion installation introduces a new system for capturing, reconstructing, compressing, and rendering light field video content that is the first system to encode high quality light fieldVideo at sufficiently low bandwidth for internet streaming.
Proceedings ArticleDOI

Geometry-corrected light field rendering for creating a holographic stereogram

TL;DR: A geometry correction process is used to maximize the depth of field and depth-dependent surface detail even when the array of viewpoints comprising the light field is coarsely sampled with respect to the angular resolution of the printed hologram.
Proceedings ArticleDOI

Near-instant capture of high-resolution facial geometry and reflectance

TL;DR: Facial capture techniques do not generally provide lighting-independent texture maps, specular reflectance information, or high-resolution surface normal detail for relighting, but techniques which use multiple photographs from spherical lighting setups do capture such reflectance properties, at the expense of longer capture times and complicated custom equipment.
Proceedings ArticleDOI

Concave surround optics for rapid multiview imaging

TL;DR: A system of mirrors to simulate the appearance of camera movement around a scene while the physical camera remains stationary is presented, which is amenable to capturing dynamic events avoiding the need to construct and calibrate an array of cameras.