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Paul Haeberli

Publications -  14
Citations -  17084

Paul Haeberli is an academic researcher. The author has contributed to research in topics: Texture mapping & Rendering (computer graphics). The author has an hindex of 14, co-authored 14 publications receiving 17043 citations.

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Journal ArticleDOI

A comprehensive set of sequence analysis programs for the VAX

TL;DR: A group of programs that will interact with each other has been developed for the Digital Equipment Corporation VAX computer using the VMS operating system.
Proceedings ArticleDOI

Paint by numbers: abstract image representations

Paul Haeberli
TL;DR: Computer graphics research has concentrated on creating photo-realistic images of synthetic objects, which communicate surface shading and curvature, as well as the depth relationships of objects in a scene, which are traditionally represented by a rectangular array of pixels that tile the image plane.
Proceedings ArticleDOI

Fast shadows and lighting effects using texture mapping

TL;DR: It is shown how a simple extension to perspective-comect texture mapping can be used to create various lighting effects, including arbitrary projection of two-dimensional images onto geom- etry, realistic spotlights, and generation of shadows using shadow maps.
Proceedings ArticleDOI

The accumulation buffer: hardware support for high-quality rendering

Paul Haeberli, +1 more
TL;DR: A system architecture that supports realtime generation of complex images, efficient generation of extremely high-quality images, and a smooth trade-off between the two based on the paradigm of integration with an additional high-precision image buffer.
Proceedings ArticleDOI

Direct WYSIWYG painting and texturing on 3D shapes: (An error occurred during the printing of this article that reversed the print order of pages 118 and 119. While we have corrected the sort order of the 2 pages in the DL, the PDF did not allow us to repaginate the 2 pages.)

TL;DR: In this paper, a 3D object-space paint program allows the user to directly manipulate the parameters used to shade the surface of the 3D shape by applying pigment to its surface.