R
Reina Y. Arakji
Researcher at City University of New York
Publications - 5
Citations - 183
Reina Y. Arakji is an academic researcher from City University of New York. The author has contributed to research in topics: Metaverse & Business value. The author has an hindex of 4, co-authored 5 publications receiving 178 citations.
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Avatar Business Value Analysis: A Method for the Evaluation of Business Value Creation in Virtual Commerce
Reina Y. Arakji,Karl Reiner Lang +1 more
TL;DR: Av Avatar Business Value Analysis is presented, a novel theoretical framework and a computational method and decision tool to help evaluate and strategically manage business value creation inside synthetic environments, and how it can be applied to cost-benefit analysis in practical settings is shown.
Journal Article
Avatar business value analysis: a method for the evaluation of business value creation in virtual commerce
Reina Y. Arakji,Karl Reiner Lang +1 more
TL;DR: Avatar Business Value Analysis as mentioned in this paper is a decision-tree-based decision tool to evaluate and manage virtual business value creation inside synthetic environments and show how it can be applied to cost-benefit analysis in practical settings.
Journal ArticleDOI
Exploring contributions of public resources in social bookmarking systems
TL;DR: It is found that users deliberately bookmark resources for others when they believe that their bookmarks are valuable to other users and when they perceive that other users are contributing as well.
Journal ArticleDOI
The virtual cathedral and the virtual bazaar
Reina Y. Arakji,Karl Reiner Lang +1 more
TL;DR: Taking the cases of World of Warcraft and Second Life, it is shown how the two virtual world providers use very different strategies to organize the creation of game content.
Posted Content
The Virtual Cathedral and the Virtual Bazaar
Reina Y. Arakji,Karl Reiner Lang +1 more
TL;DR: In this paper, the authors compare the user-generated approach to innovation in virtual worlds with the traditional producer-controlled approach, and present a roadmap that businesses can use to conceive effective innovation and development strategies for designing virtual world offerings.