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Robert Sablatnig

Researcher at Vienna University of Technology

Publications -  205
Citations -  3030

Robert Sablatnig is an academic researcher from Vienna University of Technology. The author has contributed to research in topics: Image segmentation & Multispectral image. The author has an hindex of 27, co-authored 194 publications receiving 2654 citations. Previous affiliations of Robert Sablatnig include University of Vienna & University of Engineering and Technology, Peshawar.

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Proceedings ArticleDOI

Color classification of archaeological fragments

TL;DR: A color specification technique is proposed, which exploits the fact that the spectral reflectance of materials like archaeological fragments vary slowly, and explains how the acquisition system is calibrated in order to get accurate colorimetric information with respect to archaeological requirements.
Proceedings ArticleDOI

Orientation of Fragments of Rotationally Symmetrical 3D-Shapes for Archaeological Documentation

TL;DR: This work presents a new method using circle templates, which has been inspired by the manual method of archaeologists, and presents results using previous and related work in comparison with the estimation of the rotational axis using circle template.
Proceedings ArticleDOI

Line-based landmark recognition for self-localization of soccer robots

TL;DR: This paperl describes visual landmark extraction for self localization of an auitonomolus mobile robot in at wellknown dynamic environment using the gradient based Hough transform to provide the strongest groupings ofcollineair pixels having roughly the same edge orientcation.
Proceedings ArticleDOI

Structural analysis of paintings based on brush strokes

TL;DR: In this article, a computer-aided classification and recognition system for portrait miniatures is developed, which enables a semi-automatic classification and forgery detection based on content, color, and brush strokes.
Proceedings ArticleDOI

3D modeling of archaeological vessels using shape from silhouette

TL;DR: An algorithm for the automatic construction of a 3D model of archaeological vessels is presented, and a rough model of the object is obtained quickly and is refined as the processed level of the octree increases.