scispace - formally typeset
S

Shamus P. Smith

Researcher at University of Newcastle

Publications -  86
Citations -  1397

Shamus P. Smith is an academic researcher from University of Newcastle. The author has contributed to research in topics: Virtual machine & Virtual reality. The author has an hindex of 19, co-authored 85 publications receiving 1156 citations. Previous affiliations of Shamus P. Smith include Massey University & Durham University.

Papers
More filters
Journal ArticleDOI

Rapid prototyping a virtual fire drill environment using computer game technology

TL;DR: This paper explores how the reuse of computer game technology can aid in the rapid prototyping of virtual environments which can be populated with fire drill evacuation scenarios and indicates clustering in the results based on participants’ previous gaming experience.
Journal ArticleDOI

Computer game engines for developing first-person virtual environments

TL;DR: This short report overviews several currently available game engines that are suitable for prototyping virtual environments and provides tools, documentation and source code either with the game itself or separately available, so that end-users can create new content.
Journal ArticleDOI

Embedding immersive virtual reality in classrooms: Ethical, organisational and educational lessons in bridging research and practice

TL;DR: It is concluded that classrooms, as socially active and sometimes unpredictable places, yield unique and credible insights into the deployment of highly immersive virtual reality for learning.
Journal ArticleDOI

Exploring Business Models for MOOCs in Higher Education

TL;DR: In this article, the authors examine the opportunities that Massive Open Online Courses (MOOCs) provide and identify several different business model challenges for offering MOOCs, including the financial overhead required to develop and deliver content that is suitable for mass student consumption.
Journal ArticleDOI

Evaluation for the design of experience in virtual environments: modeling breakdown of interaction and illusion.

TL;DR: Evaluation guidelines for the design of experience are proposed and applied to usability problems detected in an empirical study of a head-mounted display (HMD) VR system and it is shown that the guidelines are effective in the evaluation of VR.