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Sherol Chen

Researcher at Google

Publications -  11
Citations -  100

Sherol Chen is an academic researcher from Google. The author has contributed to research in topics: Computer game & Drama. The author has an hindex of 6, co-authored 10 publications receiving 78 citations. Previous affiliations of Sherol Chen include University of California, Santa Cruz.

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Proceedings ArticleDOI

Identifying the Intersections: User Experience + Research Scientist Collaboration in a Generative Machine Learning Interface

TL;DR: The first full-time cohort of UXers were embedded in a team of ML research scientists focused on deep generative models to assist in music composition to offer practical suggestions for how to foster communication between UX and ML research teams and recommended UX design processes for building creative generative machine learning interfaces.
Proceedings Article

Evaluating the authorial leverage of drama management

TL;DR: This paper proposes three criteria for evaluating the authorial leverage of a DM and applies these criteria to declarative optimization-based drama management (DODM) by using decision tree learning to capture equivalent trigger logic, and shows that DODM does in fact provideAuthorial leverage.
Proceedings Article

From Abstraction to Reality: Integrating Drama Management into a Playable Game Experience

TL;DR: The integration of DODM into a real-time adventurestyle dungeon game called EMPath is presented and the game world as well as the modifications that had to be made to the DM as the result of integrating with a concrete, playable experience are described.
Proceedings ArticleDOI

RoleModel: towards a formal model of dramatic roles for story generation

TL;DR: This paper discusses the basic architecture for the RoleModel approach, demonstrates example output from the system through three use-cases, discusses the authorial expressiveness enabled by a "stageless" abductive logic approach to story generation, and proposes the current and future directions.
Proceedings Article

Integrating drama management into an adventure game

TL;DR: In this demo, the first integration of declarative optimization-based drama management (DODM) into an adventure-style dungeon game called EMPath is presented.