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Shi-Min Hu

Researcher at Tsinghua University

Publications -  330
Citations -  16809

Shi-Min Hu is an academic researcher from Tsinghua University. The author has contributed to research in topics: Computer science & Image segmentation. The author has an hindex of 54, co-authored 321 publications receiving 13301 citations. Previous affiliations of Shi-Min Hu include Microsoft & Beihang University.

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Pose2Seg: Human Instance Segmentation Without Detection

TL;DR: This paper presents a brand new pose-based instance segmentation framework for humans which separates instances based on human pose, not proposal region detection, and demonstrates that this framework can achieve similar accuracy to the detection-based approach, and can moreover better handle occlusion, which is the most challenging problem in the Detection-based framework.
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LinkNet: 2D-3D linked multi-modal network for online semantic segmentation of RGB-D videos

TL;DR: This paper proposes LinkNet, a 2D-3D linked multi-modal network served for online semantic segmentation of RGB-D videos, which is essential for real-time applications such as robot navigation.
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Shallow2Deep: Indoor scene modeling by single image understanding

TL;DR: Qualitative and quantitative analysis demonstrates the feasibility of the automatic indoor scene modeling approach using deep features from neural networks in understanding and modeling semantics-enriched indoor scenes by evaluating the performance of reconstruction accuracy, computation performance and scene complexity.
Proceedings ArticleDOI

TZC: Efficient Inter-Process Communication for Robotics Middleware with Partial Serialization

TL;DR: Towards Zero Copy (TZC) as discussed by the authors is an efficient IPC technique that can generate messages that can be divided into two parts, one part is transmitted through a socket and the other part uses shared memory, the part within shared memory is never copied or serialized during its lifetime.
Journal ArticleDOI

A Rigging‐Skinning Scheme to Control Fluid Simulation

TL;DR: A novel rigging‐skinning flow control scheme for fluid animation is proposed to animate fluids intuitively and efficiently, avoiding completely iterative trials or time‐consuming nonlinear optimization.