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Sophia Bender

Researcher at Indiana University

Publications -  6
Citations -  271

Sophia Bender is an academic researcher from Indiana University. The author has contributed to research in topics: Creativity & Mindset. The author has an hindex of 3, co-authored 5 publications receiving 230 citations.

Papers
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Journal ArticleDOI

Maker Movement Spreads Innovation One Project at a Time

Kylie Peppler, +1 more
- 01 Nov 2013 - 
TL;DR: Lessons learned from the grassroots spreading of the "maker movement" can help us reimagine schools and foster a mindset of creativity and innovation in educational settings as mentioned in this paper, and we can use these lessons in our own schools.
Journal Article

Maker Movement Spreads Innovation One Project at a Time: Lessons Learned from the Grassroots Spreading of the "Maker Movement" Can Help Us Reimagine Schools and Foster a Mindset of Creativity and Innovation in Educational Settings

Kylie Peppler, +1 more
- 01 Nov 2013 - 
TL;DR: A hallmark of the maker movement is its do-it-with-others mindset that brings together individuals around a range of activities, including textile craft, robotics, cooking, woodcrafts, electronics, digital fabrication, mechanical repair, or creation as discussed by the authors.
Journal ArticleDOI

Los entornos de aprendizaje conectado como oportunidad emergente mediante el Cosplay

TL;DR: In this article, a trabajo analiza two cases of cosplayers that benefit from entornos of aprendizaje conectado correctamente desarrollados.
Journal ArticleDOI

Utilizing the Consensual Assessment Technique to Compare Creativity in Drama Spaces

TL;DR: In this article, the authors examined the validity of Amabile's (1982) consensual assessment technique in measuring creativity in a warm-up activity in fourth-grade drama classrooms and compared the scores between warm-ups occurring in a blackbox theater setting (experimental) vs. a traditional classroom (control).
Book ChapterDOI

Connected Cosplay: Fan Work as Pathways Toward Opportunity

TL;DR: This paper analyzes two case studies of cosplayers—hobbyists who make their own costumes of media characters to wear at fan conventions—who benefited from a well-developed connected learning ecology.