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Showing papers by "Steven Eggermont published in 2006"


Journal ArticleDOI
TL;DR: The use of media as a sleep aid in adolescents and relate this to their sleep routines and feelings of tiredness are described.
Abstract: Aim: To describe the use of media as a sleep aid in adolescents and relate this to their sleep routines and feelings of tiredness. Methods: A questionnaire about using media as a sleep aid, media presence in bedrooms, time to bed and time out of bed on average weekdays and average weekend days, and questions regarding level of tiredness in the morning, at school, after a day at school and after the weekend was completed by 2546 seventh and 10th grade children in a random sample of 15 schools. Results: Of the adolescents, 36.7% reported watching television to help them fall asleep. In total, 28.2% of the boys and 14.7% of the girls used computer games as a sleep aid. Music was used to fall asleep by 60.2% of the adolescents in this sample. About half of the adolescents read books to fall asleep. Except for reading books, using media as a sleep aid is negatively related to respondents’ time to bed on weekdays, their number of hours of sleep per week and their self-reported level of tiredness. Conclusion: Using media as a sleep aid appears to be common practice among adolescents. Those who reported using music, television, and computer games more often as a sleeping aid slept fewer hours and were significantly more tired.

169 citations


Journal ArticleDOI
TL;DR: This study dealt with the interaction between two important trends in future Western societies, i.e. the greying of society and the technology-induced transformation of everyday life in 2030, by formulating a framework of policy recommendations with regard to the elderly and ICT in 2030.
Abstract: This study dealt with the interaction between two important trends in future Western societies, i.e. the greying of society and the technology-induced transformation of everyday life. It aimed at formulating a framework of policy recommendations with regard to the elderly and ICT in 2030. To meet this objective a three-phased methodology was developed, relying on methods of participatory technology assessment and technology foresighting. In the first phase of the project, a literature study, semi-structured expert discussions and focus groups with (future) elderly provided the necessary information for the development of scenarios about the future. In the second phase, these scenarios were transformed into a theatre play, which was performed for elderly audiences. Group discussions with senior participants led to the formulation of the “desired” future with regard to the elderly and ICT. During the last phase of the project—a backcasting exercise—experts and stakeholders from different fields formulated policy recommendations, necessary to achieve this future.

48 citations


Journal ArticleDOI
TL;DR: Teenagers' use of television or game computers during nonworking or out-of-school hours partly displaces the amount of time that needs to be spent at meals, and teenagers' risk of eating faster progressively increases with their use of the media.
Abstract: Objective This study examined self-reported meal skipping and eating faster than usual with the goal of watching television or playing computer games. Method Respondents reported their media use and indicated how often they skipped a meal to watch a favourite television programme or to play a computer game, and how often they ate faster than usual in order to watch television or play a computer game. Subjects Respondents were 2546 adolescents of 13 (first year of secondary school) and 16 years (fourth year of secondary school) of age. Results About one respondent in 10 skipped at least one meal every week for either television viewing or computer game playing. Weekly meal skipping for television viewing occurs more regularly in boys and first-year students, but particularly in teenagers who view 5 h or more daily (15% of the sample). The category of teenagers who play computer games four times a week or more (25.3% of the sample) is at increased risk of meal skipping; those who play more than four times a week are 10 times more likely weekly to skip a meal. A quarter of the adolescents eat faster at least once a week to be able to watch television or play a computer game. Regardless of gender and school year, teenagers’ risk of eating faster progressively increases with their use of the media. Those who watch 4 h or more daily are about seven times more likely to skip a meal for television and those who play computer games at least four times a week are nine times more likely weekly to skip a meal. Conclusions Unhealthy eating habits can be a side effect of heavy or excessive media use. Teenagers’ use of television or game computers during nonworking or out-of-school hours partly displaces the amount of time that needs to be spent at meals. Practitioners and educators may try to encourage or restore a pattern of healthful meal consumption habits by reducing the amount of media use, and by supporting parental rule-making regarding children's eating habits and media use.

38 citations



Journal ArticleDOI
TL;DR: For instance, this paper found that male viewers tend to avoid the "family hour" and "female contents" when watching TV, while female viewers avoid the family hour and female contents.
Abstract: Trajectories of television viewing throughout adolescence were described using the data of a panel study in 12- to 17-year-olds. Results indicated that changes in viewing habits are different when daytime, prime-time, and late-night television viewing are examined separately. Although daytime and prime-time viewing showed a decline, viewing during later waking hours increased. Teenagers who have access to a television set in their room watch more; male viewers tend to avoid the "family hour" and "female contents." Findings are discussed within the framework of developmental processes as separation, the growth in alternative opportunities, and identity formation.

21 citations


Journal ArticleDOI
TL;DR: A longitudinal study was conducted to explore the relationship between television viewing and beliefs about expressing sexual desire in dating situations as discussed by the authors, finding that between the ages of 12 and 15 there is a growing belief in the effectiveness of the sexual approach, which was related to respondents' maturity status but unrelated to television viewing.
Abstract: A longitudinal study was conducted to explore the relationship between television viewing and beliefs about expressing sexual desire in dating situations. In three consecutive years, a panel of early adolescents (N = 883) and a panel of middle adolescents (N = 651) rated the effectiveness of a sexual approach and a romantic approach. Latent growth curve analyses indicate that between the ages of 12 and 15 there is a growing belief in the effectiveness of the sexual approach, which was related to respondents’ maturity status but unrelated to television viewing, and a weakening belief in the effectiveness of the romantic strategy, a decline that appeared to be quickened by television viewing in the female sample and slowed down by television viewing in the male sample. Between the ages of 15 and 18 television viewing reinforces a respondent’s belief in the effectiveness of both the sexual and the romantic strategy.

21 citations