S
Sven Kratz
Researcher at FX Palo Alto Laboratory
Publications - 78
Citations - 1896
Sven Kratz is an academic researcher from FX Palo Alto Laboratory. The author has contributed to research in topics: Gesture & Mobile device. The author has an hindex of 22, co-authored 75 publications receiving 1737 citations. Previous affiliations of Sven Kratz include Deutsche Telekom & Fuji Xerox.
Papers
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Journal ArticleDOI
I'm home: Defining and evaluating a gesture set for smart-home control
Christine Kühnel,Tilo Westermann,Fabian Hemmert,Sven Kratz,Alexander Müller,Sebastian Möller +5 more
TL;DR: The adapted design methodology proposed by Wobbrock et al. (2009) for the development of a gesture-based user interface to a smart-home system is presented and the findings for the new domain, device and gesture space are presented.
Proceedings ArticleDOI
Characteristics of pressure-based input for mobile devices
TL;DR: The study results suggest that the discrepancy can be explained by different signal conditioning circuitry and with improved signal conditioning the user-performed precision relationship is linear.
Proceedings ArticleDOI
HoverFlow: expanding the design space of around-device interaction
Sven Kratz,Michael Rohs +1 more
TL;DR: A novel around-device interaction interface that allows mobile devices to track coarse hand gestures performed above the device's screen and provides a rough overview of the design space of ADI-based interfaces.
Proceedings ArticleDOI
ShoeSense: a new perspective on gestural interaction and wearable applications
TL;DR: ShoeSense, a wearable system consisting in part of a shoe-mounted depth sensor pointing upward at the wearer that recognizes relaxed and discreet as well as large and demonstrative hand gestures, is developed.
Proceedings ArticleDOI
REXplorer: a mobile, pervasive spell-casting game for tourists
Rafael Ballagas,Sven Kratz,Jan Borchers,Eugen Yu,Steffen P. Walz,Claudia O. Fuhr,Ludger Hovestadt,Martin Tann +7 more
TL;DR: REXplorer is a mobile, pervasive spell-casting game designed for tourists of Regensburg, Germany that uses location sensing to create player encounters with spirits that are associated with historical buildings in an urban setting.