S
Sven Rousseaux
Publications - 4
Citations - 21
Sven Rousseaux is an academic researcher. The author has contributed to research in topics: High dynamic range & Sense of agency. The author has an hindex of 2, co-authored 4 publications receiving 18 citations.
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Proceedings ArticleDOI
Fully-Automatic Inverse Tone Mapping Preserving the Content Creator’s Artistic Intentions
TL;DR: This paper proposes a fully-automatic inverse tone mapping operator based on mid-level mapping that allows expanding LDR images into HDR with peak brightness over 1000 nits, preserving the artistic intentions inherent to the HDR domain.
Journal ArticleDOI
Fully-automatic inverse tone mapping algorithm based on dynamic mid-level tone mapping
TL;DR: Experimental results demonstrate that the proposed fully-automatic inverse tone mapping operator based on mid-level mapping capable of real-time video processing outperforms the current state-of-the-art of simple inversetone mapping methods and its performance is similar to other more complex and time-consuming advanced techniques.
Journal ArticleDOI
An experimental study on the perceived quality of natively graded versus inverse tone mapped high dynamic range video content on television
Gonzalo Luzardo,Gonzalo Luzardo,Tine Vyvey,Jan Aelterman,Tom Paridaens,Glenn Van Wallendael,Peter Lambert,Sven Rousseaux,Hiep Luong,Wouter Durnez,Jan Van Looy,Wilfried Philips,Daniel Ochoa +12 more
TL;DR: A psychophysical experiment was performed to tests how viewers evaluate the difference between natively graded HDR and a set of SDR to HDR conversion options in a television setup, and results indicate that viewers prefer natively grading HDR content, followed by inverse tone mapping algorithms starting from videos with a compressed dynamic range.
Book ChapterDOI
Can You Make the Cut? Exploring the Effect of Frequency of Cuts in Virtual Reality Storytelling
TL;DR: In this paper, the effect of the frequency of straight cuts that are controlled by the system (rather than by the viewer) on the viewer's experience of VR (i.e., presence, immersion, sense of agency, simulator sickness, and enjoyment) was evaluated.