S
Sylvester Arnab
Researcher at Coventry University
Publications - 125
Citations - 2688
Sylvester Arnab is an academic researcher from Coventry University. The author has contributed to research in topics: Game design & Game mechanics. The author has an hindex of 22, co-authored 121 publications receiving 2148 citations. Previous affiliations of Sylvester Arnab include Soka Gakkai International & University of Warwick.
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Journal ArticleDOI
Mapping learning and game mechanics for serious games analysis
Sylvester Arnab,Theodore Lim,Maira B. Carvalho,Francesco Bellotti,Sara de Freitas,Sandy Louchart,Neil Suttie,Riccardo Berta,Alessandro De Gloria +8 more
TL;DR: The Learning Mechanics–Game Mechanics (LM-GM) model is proposed, which supports SG analysis and design by allowing reflection on the various pedagogical and game elements in an SG.
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The Design Principles for Flow Experience in Educational Games
TL;DR: A flow framework is presented that describes the building blocks of flow experience that can be used to design appealing and effective educational games for formal and informal learning contexts, based upon associative, cognitive and situative learning theories.
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The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting
Sylvester Arnab,Katherine Brown,Samantha Clarke,Ian Dunwell,Theodore Lim,Neil Suttie,Sandy Louchart,Maurice Hendrix,Sara de Freitas +8 more
TL;DR: Analysis of observation data suggests that blending this interactive game-based approach with traditional classroom delivery encouraged the teachers and students to engage in communal discussions and debriefing during and after game play.
Journal ArticleDOI
Essential features of serious games design in higher education: Linking learning attributes to game mechanics
Petros Lameras,Sylvester Arnab,Ian Dunwell,Craig Stewart,Samantha Clarke,Panagiotis Petridis +5 more
TL;DR: In this article, an evidence-based review and synthesis on the design and use of serious games in higher education is presented. And the authors outline the potential of classifying the links between learning attributes and game mechanics as a means to scaffold teachers' understanding of how to perpetuate learning in optimal ways while enhancing the in-game learning experience.
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Flow framework for analyzing the quality of educational games
TL;DR: A flow framework that describes the dimensions of flow experience that can be used to analyze the quality of educational games is presented and indicates that the framework is a useful tool to aid the analysis of game-based learning experiences.