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Riccardo Berta
Researcher at University of Genoa
Publications - 118
Citations - 3824
Riccardo Berta is an academic researcher from University of Genoa. The author has contributed to research in topics: Game mechanics & Game design. The author has an hindex of 27, co-authored 118 publications receiving 3233 citations.
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Journal ArticleDOI
Mapping learning and game mechanics for serious games analysis
Sylvester Arnab,Theodore Lim,Maira B. Carvalho,Francesco Bellotti,Sara de Freitas,Sandy Louchart,Neil Suttie,Riccardo Berta,Alessandro De Gloria +8 more
TL;DR: The Learning Mechanics–Game Mechanics (LM-GM) model is proposed, which supports SG analysis and design by allowing reflection on the various pedagogical and game elements in an SG.
Journal ArticleDOI
Assessment in and of serious games: an overview
TL;DR: This paper first reviews related literature regarding the educational effectiveness of serious games, then discusses how to assess the learning impact, and suggests two major directions for future research: characterization of the player's activity and better integration of assessment in games.
Journal ArticleDOI
An activity theory-based model for serious games analysis and-conceptual design
Maira B. Carvalho,Francesco Bellotti,Riccardo Berta,Alessandro De Gloria,Carolina Islas Sedano,Jannicke Baalsrud Hauge,Jun Hu,Matthias Rauterberg +7 more
TL;DR: A conceptual model, called Activity Theory-based Model of Serious Games (ATMSG), that aims to fill the gap in models, frameworks and methodologies for serious games analysis and design, and depicts how the combination of serious games elements supports pedagogical goals.
Journal ArticleDOI
Serious Games for education and training
TL;DR: A schema for a proper integration of games in education, supporting different goals in different steps of a formal education process is presented, with a particular focus on assessment, feedback and learning analytics.
Journal ArticleDOI
Designing Effective Serious Games: Opportunities and Challenges for Research
TL;DR: Four major directions are identified: definition of metrics and learning progress evaluation tools; methodologies and tools for designing games from various topics and for various users; computing and communication architectures; technologies that can enhance the overall system performance.