T
Thomas Müller
Researcher at Nvidia
Publications - 24
Citations - 1581
Thomas Müller is an academic researcher from Nvidia. The author has contributed to research in topics: Rendering (computer graphics) & Computer science. The author has an hindex of 8, co-authored 18 publications receiving 409 citations. Previous affiliations of Thomas Müller include Disney Research & ETH Zurich.
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Instant neural graphics primitives with a multiresolution hash encoding
TL;DR: A versatile new input encoding that permits the use of a smaller network without sacrificing quality, thus significantly reducing the number of floating point and memory access operations is introduced, enabling training of high-quality neural graphics primitives in a matter of seconds, and rendering in tens of milliseconds at a resolution of 1920×1080.
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Neural Importance Sampling
TL;DR: In this paper, deep neural networks are used for generating samples in Monte Carlo integration with unnormalized stochastic estimates of the target distribution, based on nonlinear independent components estimation (NICE).
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Practical Path Guiding for Efficient Light-Transport Simulation
TL;DR: This work proposes an adaptive spatio‐directional hybrid data structure, referred to as SD‐tree, for storing and sampling incident radiance, and presents a principled way to automatically budget training and rendering computations to minimize the variance of the final image.
Posted Content
Neural Importance Sampling
TL;DR: This work introduces piecewise-polynomial coupling transforms that greatly increase the modeling power of individual coupling layers and derives a gradient-descent-based optimization for the Kullback-Leibler and the χ2 divergence for the specific application of Monte Carlo integration with unnormalized stochastic estimates of the target distribution.
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Real-time neural radiance caching for path tracing
TL;DR: In this paper, the authors present a real-time neural radiance caching method for path-traced global illumination, which makes no assumptions about the lighting, geometry, and materials.