scispace - formally typeset
T

Thomas Müller

Researcher at Nvidia

Publications -  24
Citations -  1581

Thomas Müller is an academic researcher from Nvidia. The author has contributed to research in topics: Rendering (computer graphics) & Computer science. The author has an hindex of 8, co-authored 18 publications receiving 409 citations. Previous affiliations of Thomas Müller include Disney Research & ETH Zurich.

Papers
More filters
Journal ArticleDOI

Instant neural graphics primitives with a multiresolution hash encoding

TL;DR: A versatile new input encoding that permits the use of a smaller network without sacrificing quality, thus significantly reducing the number of floating point and memory access operations is introduced, enabling training of high-quality neural graphics primitives in a matter of seconds, and rendering in tens of milliseconds at a resolution of 1920×1080.
Journal ArticleDOI

Neural Importance Sampling

TL;DR: In this paper, deep neural networks are used for generating samples in Monte Carlo integration with unnormalized stochastic estimates of the target distribution, based on nonlinear independent components estimation (NICE).
Journal ArticleDOI

Practical Path Guiding for Efficient Light-Transport Simulation

TL;DR: This work proposes an adaptive spatio‐directional hybrid data structure, referred to as SD‐tree, for storing and sampling incident radiance, and presents a principled way to automatically budget training and rendering computations to minimize the variance of the final image.
Posted Content

Neural Importance Sampling

TL;DR: This work introduces piecewise-polynomial coupling transforms that greatly increase the modeling power of individual coupling layers and derives a gradient-descent-based optimization for the Kullback-Leibler and the χ2 divergence for the specific application of Monte Carlo integration with unnormalized stochastic estimates of the target distribution.
Journal ArticleDOI

Real-time neural radiance caching for path tracing

TL;DR: In this paper, the authors present a real-time neural radiance caching method for path-traced global illumination, which makes no assumptions about the lighting, geometry, and materials.