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Christoph Schied

Researcher at Facebook

Publications -  12
Citations -  1264

Christoph Schied is an academic researcher from Facebook. The author has contributed to research in topics: Rendering (computer graphics) & Visibility (geometry). The author has an hindex of 5, co-authored 9 publications receiving 327 citations. Previous affiliations of Christoph Schied include Karlsruhe Institute of Technology & University of Ulm.

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Journal ArticleDOI

Instant neural graphics primitives with a multiresolution hash encoding

TL;DR: A versatile new input encoding that permits the use of a smaller network without sacrificing quality, thus significantly reducing the number of floating point and memory access operations is introduced, enabling training of high-quality neural graphics primitives in a matter of seconds, and rendering in tens of milliseconds at a resolution of 1920×1080.
Journal ArticleDOI

Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder

TL;DR: This work proposes a variant of deep convolutional networks better suited to the class of noise present in Monte Carlo rendering, which allows for much larger pixel neighborhoods to be taken into account, while also improving execution speed by an order of magnitude.
Proceedings ArticleDOI

Spatiotemporal variance-guided filtering: real-time reconstruction for path-traced global illumination

TL;DR: A reconstruction algorithm is introduced that generates a temporally stable sequence of images from one path-per-pixel global illumination, using temporal accumulation to increase the effective sample count and spatiotemporal luminance variance estimates to drive a hierarchical, image-space wavelet filter.
Journal ArticleDOI

Gradient Estimation for Real-time Adaptive Temporal Filtering

TL;DR: A novel temporal filter which analyzes the signal over time to derive adaptive temporal accumulation factors per pixel and repurposes a subset of the shading budget to sparsely sample and reconstruct the temporal gradient, showing a significant reduction of lag and ghosting as well as improved temporal stability.
Proceedings ArticleDOI

Are we done with ray tracing

TL;DR: This course will take a look at how far out the future is, review the state of the art, and identify the current challenges for research.