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Showing papers by "Tobias Höllerer published in 1993"


23 Jun 1993
TL;DR: Almost all volume rendering algorithms can be shown to solve special cases of the equation of transfer, suitable to describe the radiation field in a participating medium where absorption, emission, and scattering of light can occur.
Abstract: In this paper various algorithms for rendering gaseous phenomena are reviewed. In computer graphics such algorithms are used to model natural scenes containing clouds, fog, flames and so on. On the other hand it has become an important technique in scientific visualization to display three dimensional scalar datasets as cloudy objects. Our emphasis is on this latter subject of so-called {\em direct volume rendering}. All algorithms will be discussed within the framework of linear transport theory. The equation of transfer is derived. This equation is suitable to describe the radiation field in a participating medium where absorption, emission, and scattering of light can occur. Almost all volume rendering algorithms can be shown to solve special cases of the equation of transfer. Related problems like the mapping from data values to model parameters or possible parallelization strategies will be discussed as well.

29 citations