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Troy C. Kohwalter

Researcher at Federal Fluminense University

Publications -  20
Citations -  106

Troy C. Kohwalter is an academic researcher from Federal Fluminense University. The author has contributed to research in topics: Game design & Social software engineering. The author has an hindex of 6, co-authored 19 publications receiving 88 citations.

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Book ChapterDOI

Prov Viewer: A Graph-Based Visualization Tool for Interactive Exploration of Provenance Data

TL;DR: Prov Viewer is introduced, a provenance visualization tool that enables users to interactively explore provenance data and uses of other properties such as shape and size to distinguish visual elements to ease the comprehension process.
Proceedings ArticleDOI

SDM - An Educational Game for Software Engineering

TL;DR: Software Development Manager, a novel simulation game where the player owns a software development company that counts with the help of a team, which is administered by the player, to develop products desired by customers.
Book ChapterDOI

Game Flux Analysis with Provenance

TL;DR: A novel approach based on provenance concepts is introduced in order to model and represent a game flux and instantiated the proposed conceptual framework and graph generation in a serious game, allowing developers and designers to identify possible mistakes and failures in gameplay design by analyzing the generated provenance graph from collected gameplay data.
Proceedings ArticleDOI

A Non-intrusive Approach for 2D Platform Game Design Analysis Based on Provenance Data Extracted from Game Streaming

TL;DR: This paper proposes a novel and non-intrusive approach for collecting provenance data in digital games using image processing mechanisms and pre-defined image patterns, thus avoiding accessing and modifying the source code of the game.
Proceedings ArticleDOI

Reinforcing Software Engineering Learning through Provenance

TL;DR: Results show that the use of provenance leads to faster and more accurate answers from students, including learning aspects that could not be achieved by a traditional educational game.