V
Vít Šisler
Researcher at Charles University in Prague
Publications - 41
Citations - 629
Vít Šisler is an academic researcher from Charles University in Prague. The author has contributed to research in topics: Video game & Game Developer. The author has an hindex of 13, co-authored 37 publications receiving 543 citations. Previous affiliations of Vít Šisler include University of Minnesota.
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Digital Arabs Representation in video games
TL;DR: In this article, the authors present the ways in which Muslims and Arabs are represented and represent themselves in video games and contrast these broader trends in western digital representation with selected video games produced in the Arab world, whose authors have knowingly subverted and refashioned these stereotypes in two unique and quite different fashions.
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Implementing digital game-based learning in schools: augmented learning environment of `Europe 2045'
TL;DR: A framework for an augmented learning environment (ALE) is presented, which isolates key principles of the game contributing to success, abstracts them into theoretical entities the authors call action-based spaces and causal and grounding links, and condenses them in a coherent methodological structure, which paves the way for further exploitation of the DGBL by educational game researchers and designers.
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Flow, social interaction anxiety and salivary cortisol responses in serious games
TL;DR: The findings highlight the fact that team-based serious games with ST components may have adverse effects on learners, particularly males, with high social interaction anxiety, and provide new perspectives on the relationships between flow, positive/negative affect and cortisol.
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Playing Cultural Memory: Framing History in Call of Duty: Black Ops and Czechoslovakia 38-89: Assassination:
Holger Pötzsch,Vít Šisler +1 more
TL;DR: This article argued for the significance of computer games for historical discourse and memory politics, and brought game studies into dialogue with cultural memory studies, and argued that games can be used for memory politics.
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You like it, you learn it: affectivity and learning in competitive social role play gaming
TL;DR: The study indicates that the ability of an educational intervention to instigate positive affect is an important feature that should be considered by educational designers.