C
Cyril Brom
Researcher at Charles University in Prague
Publications - 115
Citations - 1424
Cyril Brom is an academic researcher from Charles University in Prague. The author has contributed to research in topics: Computer science & Game Developer. The author has an hindex of 19, co-authored 106 publications receiving 1175 citations.
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Journal ArticleDOI
Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study
TL;DR: The proposed approach of harnessing educational computer games at high-schools is suggested to be promising, which capitalizes on using a micro-game that can be played with a teacher's guidance as a supplement after a traditional expository lecture followed by a debriefing.
Book ChapterDOI
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Jakub Gemrot,Rudolf Kadlec,Michal Bída,Ondřej Burkert,Radek Píbil,Jan Havlíček,Lukáš Zemčák,Juraj Šimlovič,Radim Vansa,Michal Štolba,Tomáš Plch,Cyril Brom +11 more
TL;DR: Pogamut 3 is an open source platform for rapid development of behaviour for virtual agents embodied in a 3D environment of the Unreal Tournament 2004 videogame and is designed to support research as well as educational projects.
Journal ArticleDOI
Implementing digital game-based learning in schools: augmented learning environment of `Europe 2045'
TL;DR: A framework for an augmented learning environment (ALE) is presented, which isolates key principles of the game contributing to success, abstracts them into theoretical entities the authors call action-based spaces and causal and grounding links, and condenses them in a coherent methodological structure, which paves the way for further exploitation of the DGBL by educational game researchers and designers.
Journal ArticleDOI
Mandatory Home Education During the COVID-19 Lockdown in the Czech Republic: A Rapid Survey of 1st-9th Graders' Parents
TL;DR: In this paper, the authors present the results of a rapid survey examining the experience of Czech parents of children in Grades 1-9 (Age ~ 6-15; N = 9,810) with respect to home education home during the COVID-19 lockdown.
Journal ArticleDOI
How effective is emotional design? A meta-analysis on facial anthropomorphisms and pleasant colors during multimedia learning
TL;DR: This article conducted a meta-analysis of 33 independent samples (N = 2924) to address whether adding anthropomorphic faces to multimedia graphics and/or adding pleasant colors are effective emotional design approaches.