scispace - formally typeset
W

William Goddard

Researcher at RMIT University

Publications -  9
Citations -  131

William Goddard is an academic researcher from RMIT University. The author has contributed to research in topics: Game design & Game mechanics. The author has an hindex of 5, co-authored 9 publications receiving 114 citations.

Papers
More filters
Proceedings ArticleDOI

Playful Game Jams: Guidelines for Designed Outcomes

TL;DR: Reflecting on the experiences as facilitators and participants of jams in indie, industry, and academic contexts, a set of guidelines for game jams to facilitate ludic craft in its playful and gameful forms is derived.
Proceedings ArticleDOI

A context-based design process for future use cases of autonomous driving: prototyping AutoGym

TL;DR: A design process derived from the research-through-design approach is presented to explore possible everyday use cases of autonomous driving from an experience-focused perspective and inspires automotive user experience designers to pursue a context-based design approach by leveraging situational features which support experiences that are tailored and unique to autonomous driving.

First-Person Walkers: Understanding the Walker Experience through Four Design Themes

TL;DR: A player experience study of four Walker games is conducted, discussing four distinct design themes specific to the Walker game experience: 1) player interaction, 2) temporal space, 3) player focus, and 4) ambiguity.
Proceedings ArticleDOI

Designing for social play in co-located mobile games

TL;DR: This paper explores how mobile devices and co-location in mobile contexts contribute social play in game design, addressing the limited understanding of social interactivity in mobile games, and contributes to theory of designing for social play from the perspectives of co-located mobile contexts ingame design.
Proceedings ArticleDOI

Interactive dome experiences: designing astrosurf

TL;DR: These themes present an argument for designing 'enveloping experiences' for domes and identify domes as a unique immersive environment supporting drop-in play, converged multiplayer interactions around the pole, and blended physical-virtual play.