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Wolfgang Straßer

Researcher at University of Tübingen

Publications -  135
Citations -  3185

Wolfgang Straßer is an academic researcher from University of Tübingen. The author has contributed to research in topics: Rendering (computer graphics) & Computer graphics. The author has an hindex of 29, co-authored 135 publications receiving 3112 citations. Previous affiliations of Wolfgang Straßer include Max Planck Society.

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Proceedings ArticleDOI

Real time compression of triangle mesh connectivity

TL;DR: A new compressed representation for the connectivity of a triangle mesh is introduced allowing a possible hardware realization of the decompression algorithm which could significantly increase the rendering speed of pipelined graphics hardware.
Proceedings ArticleDOI

The randomized z-buffer algorithm: interactive rendering of highly complex scenes

TL;DR: A new output-sensitive rendering algorithm, the randomized z-buffer, which renders an image of an arbitrary three-dimensional scene consisting of triangular primitives by reconstruction from a dynamically chosen set of random surface sample points.
Proceedings ArticleDOI

Enabling classification and shading for 3D texture mapping based volume rendering using OpenGL and extensions

TL;DR: In this paper, the authors present a new technique which enables direct volume rendering based on 3D texture mapping hardware, enabling shading as well as classification of the interpolated data, which is very efficient: the three dimensional texture needs to be stored only once and no load is put onto the CPU.
Journal ArticleDOI

Bayesian Point Cloud Reconstruction

TL;DR: The key idea of this paper is to define both measurements and reconstructions as point clouds and describe all statistical assumptions in terms of this finite dimensional representation, which yields a discretization of the problem that can be solved using numerical optimization techniques.
Journal ArticleDOI

Continuum‐based Strain Limiting

TL;DR: Continuum‐based Strain Limiting (CSL) is presented – a new method for limiting deformations in physically‐based cloth simulations that allows accurate control over all strain components using individual thresholds.