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Showing papers in "Journal of Advertising Research in 1998"


Journal Article
TL;DR: In this paper, the effect of interactivity on the likelihood of an Internet Presence Site (IPS) being included in a list of high-quality Web sites is evaluated. And the authors find that the greater the degree of interactiveness, the more likely it is for the IPS to be considered as a top site.
Abstract: comments on this research. Internet Presence Sites (IPS) are becoming important mechanisms for marketing communication. Therefore it is vital to understand what affects the attractiveness of a firm's IPS. In this research, we focus on the multidimensional factor of interactivity. We use statisticai models such as Logit to evaluate the effects of interactivity on IPS appeal. We find that the greater the degree of interactivity, the more likely it is for the IPS to be considered as a top site. Additionaiiy we find that the \"customer support\" component of interactivity has a significant positive impact on the likelihood of an IPS being included in a list of high-quality Web sites. The findings are discussed in terms of their implications for design of corporate Web sites.

581 citations



Journal Article
TL;DR: In this article, the effectiveness of interactive advertising on a new medium platform is explored, and it is shown that the traditional linear advertising format of conventional ads is actually better than interactive advertising for certain kinds of consumers and for some kinds of ads.
Abstract: rrrmrrxvivt This research explores the effectiveness of interactive advertising on a new medium platform. Like the presence in industry and the media themselves, the academic research stream is fairly new. Our research seeks to isolate the key feature of interactivity from confounding factors and to begin to tease apart those situations for which interactivity might be highly desirable from those situations for which traditional advertising vehicles may be sufficient or superior. We find that the traditional linear advertising format of conventional ads is actually better than interactive advertising for certain kinds of consumers and for certain kinds of ads. In particular, we find that a cognitive “matching” of the system properties (being predominately visual or verbal) and the consumer segment needs (preferring their information to be presented in a visual or verbal manner) appears to be critical. More research should be conducted before substantial expenditures are devoted to advertising on these interactive media. These new means of communicating with customers are indeed exciting, but they must be demonstrated to be effective on consumer engagement and persuasion. INTERACTIVE MARKETING SYSTEMS are enjoying explosive growth, giving firms a plethora of ways of contacting consumers (e.g., kiosks, Web pages, home computers). In these interactive systems, a customer controls the content of the interaction, requesting or giving information, at the attributelevel (e.g., a PC’s RAM and MHz) or in terms of benefits (e.g., a PC’s capability and speed). A customer can control the presentation order of the information, and unwanted options may be deleted. The consumer may request that the information sought be presented in comparative table format, in video, audio, pictorial format, or in standard text. Increasingly, customers can also order products using the interactive system. These new media are no fad, and while they are only in the infancy of their development, they are already changing the marketplace (cf. Hoffman and Novak, 1996). The hallmark of all of these new media is their irlteuactivity-the consumer and the manufacturer enter into dialogue in a way not previously possible. Interactive marketing, as defined in this paper, is: “the immediately iterative process by which customer needs and desires are uncovered, met, modified, and satisfied by the providing firm.” Interactivity iterates between the firm and the customer, eliciting information from both parties, and attempting to align interests and possibilities. The iterations occur over some duration, allowing the firm to build databases that provide subsequent purchase opportunities tailored to the consumer (Blattberg and Deighton, 1991). The consumer’s input allows subsequent information to be customized to pertinent interests and bars irrelevant communications, thereby enhancing both the consumer experience and the efficiency of the firm’s advertising and marketing dollar. As exciting as these new interactive media appear to be, little is actually known about their effect on consumers’ consideration of the advertised products. As Berthon, Pitt, and Watson (1996) state, “advertising and marketing practitioners, and academics are by now aware that more systematic research is required to reveal the true nature of commerce on the Web” or for interactive systems more generally. Our research is intended to address this need, and more specifically to focus on the effects of interactivity. We investigate interactive marketing in terms of its performance in persuading consumers to buy the advertised products. We wish to begin to understand whether interactive methods are truly superior to standard advertising formats as the excitement about the new media would suggest. Alternatively, perhaps there are some circumstances for which traditional advertising is more effective. Certainly it would not be desirable to channel the majority of one’s advertising resources toward interactive media until they are demonstrated to be superior persuasion vehicles. To this end we present an experimental study comparing consumer reactions to products advertised through an interactive medium with re-

493 citations















Journal Article
TL;DR: In this article, a virtual reality shopping simulation, known as Visionary Shopper, is presented to consider the sales impiications of changing product assortments and layouts in the store, without the cost, timing or difficulties of in-sfore testing.
Abstract: \\ew York, October 28,1997 CATEGORY MANAGEMENT IS BECOMING a common business practice in the consumer packaged-goods industry. However, few research tools exist to bclp manufacturers and retailers study the impact of category management initiatives. This paper presents a virtual reality shopping simulation, known as Visionary Shopper* ,̂ which allows us to consider the sales impiications of changing product assortments and layouts in the store, without the cost, timing, or difficulties of in-sfore testing. A series of examples of how this system htis been used are presented.



Journal Article
TL;DR: Most stations were unlikely to accept condom or safe sex advertisements but were more likely to accept generic AIDS messages, posing a dilemma for public health officials which include the high cost of television advertisements and the difficulty in choosing a creative execution type.
Abstract: AIDS is a fatal though preventable disease with more than 56000 new cases reported in 1996 alone. Condom advertisements and AIDS public service announcements (AIDS PSAs) can help prevent the spread of AIDS but these AIDS PSAs often contain controversial subject matter and are thus rejected for broadcast by television stations. It is for this reason why a large-scale national mail survey was conducted. The survey which examined the impact of personal ethical considerations of television station management on AIDS acceptance decisions in the US was based on five hypothetical questions. It used questionnaires mailed to television station managers. Responses were received from 364 stations yielding a 40.63% response rate. Significant results were found related to the impact of personal ethical concerns of television managers on AIDS acceptance decision. Most stations were unlikely to accept condom or safe sex advertisements but were more likely to accept generic AIDS messages. These findings pose a dilemma for public health officials which include the high cost of television advertisements and the difficulty in choosing a creative execution type. The most effective approach would be to appeal to sales managers to run the advertisements since they are important for the community and serve the public interest.