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Showing papers in "Studies in Comics in 2017"


Journal ArticleDOI
TL;DR: In this paper, the potential for musicalization within graphic narratives is explored, through a comparative analysis with the operations of time, space, rhythm, repetition, harmony, dissonance, polyphony, and narrativity in music.
Abstract: The term ‘musicalization’ comes from Werner Wolf’s study of intermediality between music and fiction, The Musicalization of Fiction (1999), which proposes the musicalized text as one that has an intentional and sustained connection to music and musical form that moves beyond the purely diegetic or incidental. In this article I draw on Wolf’s arguments to consider the potential for ‘musicalization’ within graphic narratives, interrogating comics both as a unique medium, and through a comparative analysis with the operations of time, space, rhythm, repetition, harmony, dissonance, polyphony, and narrativity in music. I explore these ideas further in a close analysis of two of P. Craig Russell’s graphic novel operas, The Magic Flute (1989–90) and Salome (1986), which I present as tentative examples of musicalized graphic narratives. These graphic novel operas draw on the affinities that we find between music and comics to translate their musical source texts into graphic narratives through the use of medium specific tools, e.g. manipulations of the panel and the grid, visual approximations of sound, and grammatextuality. This research highlights a long-standing desire among comic writers and artists to represent music in their work, and demonstrates the rich connections between music and graphic narratives, which can facilitate more nuanced representations moving forward.

1 citations


Journal ArticleDOI
TL;DR: In 1998, the various monthly Batman titles published by DC Comics depicted the fictional Gotham City as being rocked by an earthquake measuring 7.6 on the Richter scale as discussed by the authors, but a primary reason why this story was included in DC’s output was to have an excuse to no longer make the comic book Gotham look like the city as portrayed in the 1990s Batman movies.
Abstract: In 1998, the various monthly Batman titles published by DC Comics depicted the fictional Gotham City as being rocked by an Earthquake measuring 7.6 on the Richter scale. The eighteen-issue storyline explored all the dramatic potential of this event, but a primary reason why this story was included in DC’s output was to have an excuse to no longer make the comic book Gotham look like the city as portrayed in the 1990s Batman movies. On-screen, thanks to the work of set designer Anton Furst who had worked on Tim Burton’s first Batman in 1989, the city was depicted as a retrofitted sixteenth-century urban nightmare, with gargoyles and buttresses jostling space for neon lights and advertising hoardings. While Batman in the comics had always been seen as a modernist urban hero, Burton’s influences came from the tradition of European fairytales and horror films, so his collaboration with Furst – who had previously designed the film of Angela Carter’s The Company of Wolves (1984) – was apt in bringing a very different sensibility to his vision of the superhero film. This was then represented in the pages of 1990s Batman comics, with the city redesigned to match its image on film. This article looks at representations of the Gothic aesthetic in the pages of Batman: Destroyer and other visions of the caped vigilante that highlight the Gothic potential of the character and his city, and whether a more Gothic Gotham suits a darker Dark Knight.

1 citations