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A polyhedron clipping and capping algorithm and a display system for three dimensional finite element models

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TLDR
In this paper, an algorithm for clipping and capping polyhedrons and a display system for three-dimensional finite element math models to facilitate viewing internal surfaces in the form of continuous tone computer generated color images.
Abstract
This paper describes an algorithm for clipping and capping polyhedrons and a display system for three-dimensional finite element math models to facilitate viewing internal surfaces in the form of continuous tone computer generated color images. A plane is passed through the model with the result that the elements (or portions thereof) on one side of the plane may be eliminated. A new grid is generated for the cutting plane to include the prediction of such quantities as displacements, stresses, and temperatures. The Cutting plane is colored and/or warped to indicate the variation of selected scalar functions.

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Citations
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Multi-material interface reconstruction on generalized polyhedral meshes

TL;DR: Multi-material (more than two materials) interface reconstruction methods for 3D meshes of generalized polyhedra and the so-called moment-of-fluid (MoF) method, which provides automatic ordering of the materials during interface reconstruction.
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Stereolithographic models for surgical planning: preliminary report.

TL;DR: Stereolithographic models constructed from digital image data (computed tomography and magnetic resonance) will allow the surgeon to view the external and internal anatomy prior to surgery.
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Generalized two- and three-dimensional clipping

TL;DR: This paper derives a clipping algorithm and discusses both two- and three-dimensional implementations of the algorithm which finds the proper intersection of a line with any convex planar, polygon or spacial polyhedron.
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Short Note: Analytical and geometrical tools for 3D volume of fluid methods in general grids

TL;DR: The results obtained show that the proposed analytical method may be as much as three times faster than Brent's iterative method for local volume enforcement.
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An exact general remeshing scheme applied to physically conservative voxelization

TL;DR: A C implementation intended to be a fast, accurate, and robust tool for geometric calculations on polyhedral mesh elements, and addresses practical issues arising in a software implementation, including numerical stability in geometric calculations, management of cancellation errors, and extension to two dimensions.
References
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A subdivision algorithm for computer display of curved surfaces.

Ed Catmull
TL;DR: A method for producing computer shaded pictures of curved surfaces using three-dimensional curved patches, which can be 'mapped' onto patches thus providing a means for putting texture on computer-generated pictures.
Journal ArticleDOI

Reentrant polygon clipping

TL;DR: A new family of clipping algorithms is described, able to clip polygons against irregular convex plane-faced volumes in three dimensions, removing the parts of the polygon which lie outside the volume.

Illumination for computer-generated images.

TL;DR: In this paper, a new model for the shading of computer-generated images of objects in general and polygonally described free-form curved surfaces in particular is described, where the shading function is determined by a linear interpolation of the curvature of the surface.
Book

Computer display of curved surfaces

Henri Gouraud
TL;DR: The smooth shading technique described here has been used to produce a large variety of pictures of which several airplanes, a car, a human face and some mathematical surfaces are included to illustrate the effect of the method.

A real time visible surface algorithm

TL;DR: The dissertation describes an algorithm designed for a hardware processor capable of displaying solid objects, and a FORTRAN 5 program for simulating the hardware processor.
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