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Proceedings ArticleDOI

A simulation of life in a medieval town for edutainment and touristic promotion

TLDR
The theoretical questions related to the educational use of Virtual Reality technology are introduced and the steps in the reconstruction of the town of Otranto in the Middle Ages are described: data collection and integration, organization of work, peripherals and software applications.
Abstract
Using new technological capabilities to reconstruct a virtual interactive town dramatically increases the possibilities of information exchange and diffusion. The MediaEvo Project aims to develop a multi-channel and multi-sensory platform for edutainment in cultural heritage for the realization of a digital didactic game oriented towards knowledge of medieval history and society by means of the integration of human sciences and data processing technologies. It deals with historical findings, geomorphological inquiries, data management systems and the definition of a virtual immersive platform for playing and educating. This paper introduces the theoretical questions related to the educational use of Virtual Reality technology and describes the steps in the reconstruction of the town of Otranto in the Middle Ages: data collection and integration, organization of work, peripherals and software applications. During its definition, the platform that has been planned for educational purposes has proved to be useful for testing researchers' hypotheses about the ancient town and its everyday life. At the end of project, other research fields have been tested on the game: new peripherals for motion and interaction, virtual treasure hunts, Augmented Reality and evaluation studies for territorial marketing and tourism.

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Citations
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Augmented reality for archaeological environments on mobile devices: a novel open framework

TL;DR: This research presents and discusses a novel open framework, which can be employed to augment the visitor’s experience and present targeted information in a personalised audio-visual interactive manner on users’ personal mobile devices.
Journal ArticleDOI

A survey of multisensory VR and AR applications for cultural heritage

TL;DR: In this paper, a systematic review of technological multisensory applications in cultural heritage is presented, focusing on technologies used, purpose of the experience, stimuli explored, evaluation process, main findings obtained, and limitations found.
Journal ArticleDOI

VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games

TL;DR: In this article , a review of VR games in cultural heritage is presented, which explores the evolution and opportunities of this emerging field, the challenges and tensions these innovations present, and to collectively advance this work to benefit visitor experiences.

Sistemas de recomendación para realidad aumentada en un sistema integral de gestión de destinos

TL;DR: In this article, an augmented reality system applied to tourism, context-aware that uses hybrid recommendation techniques, with an adaptive and open architecture is presented, aimed to facilitate the integration of augmented reality applications in management systems for tourist destinations.
Dissertation

Generation of effective serious games with static and dynamic content

TL;DR: Find ways how to improve the game creation process to produce applications that are both fun to play and effective in delivering a serious content is the main focus of this thesis.
References
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Journal ArticleDOI

A survey of augmented reality

TL;DR: The characteristics of augmented reality systems are described, including a detailed discussion of the tradeoffs between optical and video blending approaches, and current efforts to overcome these problems are summarized.
Journal Article

A Taxonomy of Mixed Reality Visual Displays

TL;DR: Paul Milgram's research interests include display and control issues in telerobotics and virtual environments, stereoscopic video and computer graphics, cognitive engineering, and human factors issues in medicine.
Proceedings ArticleDOI

QuickSet: multimodal interaction for distributed applications

TL;DR: QuickSet: Multimodal Interaction for Distributed Applications Philip R. Cohen, Michael Johnston, David McGee, Sharon Oviatt, Jay Pittman, Ira Smith, Liang Chen and Josh Glow Center for Human Computer Communication Oregon Graduate Institute of Science and Technology.
Journal ArticleDOI

CirculaFloor [locomotion interface]

TL;DR: The CirculaFloor locomotion interface's movable tiles employ a holonomic mechanism to achieve omnidirectional motion, and users can thus maintain their position while walking in a virtual environment using a set of movable tile.
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