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Journal ArticleDOI

Activity theory and the design of educational systems: examining the mediational importance of conversationa

TLDR
The authors examined the mediational importance of conversation in the design of human activity systems that are educative and intentioned as learning systems, and deconstructed design conversation to create an understanding of how this type of discourse draws from other genres or types of discourse such as dialogue, discussion, dialectic, ethical and critical discourse.
Abstract
Educational systems design, largely communicative in nature, depends on discourse as a semiotic tool for mediation within the cognitive, cultural, and creative activities essential to overcoming deep sociohistorical patterns woven into the fabric of society. The use of activity theory as a framework for understanding the mediational importance of conversation in educational systems design represents a sociocultural and inquiry-oriented perspective that illuminates the relationship of design as a human activity system and the sociocultural context in which the design activity unfolds. As in Banathy's idealized concept of social systems design the importance of conversation is acknowledged in activity theory. Likewise, the importance of language as a symbol-based mediational tool connects systems design and activity theory. Essential to the design of human activity systems, such as educational systems, is the ability of participants to acknowledge the dialectical contradictions that have emerged in their past or present activity system(s), while also acknowledging the importance of creating dialogical relationships toward the goal of designing new systems. Design conversation and systems language underlie the socially constructed process of educational systems design. The framework of activity theory suggests that mediational artifacts such as language and discourse do not exist inside or outside of individual consciousness; rather they reside on the borderline between oneself as designer and the others who are also designers and users. From this perspective one has to take and use cultural artifacts (i.e., design conversation and systems language), to appropriate these artifacts with the intentions of the designer and the design community. This paper will examine the mediational importance of conversation in the design of human activity systems that are educative and intentioned as learning systems. The paper will first examine activity theory and human activity systems, seeking to make connections between the systemic nature of activity theory as drawn from sociocultural learning theory and human activity systems grounded in social systems design. The paper will then examine educational systems design, viewing design as post-epistemological in nature. Design conversation is then deconstructed to create an understanding of how this type of discourse draws from other genres or types of discourse such as dialogue, discussion, dialectic, ethical and critical discourse. The paper will then elaborate on design conversation as activity through an activity theory framework, demonstrating the dynamic relationship between participants, purpose, mediational artifacts, community, design work, and sociocultural rules governing design. The author will conclude with reflections on the mediational importance of design conversation in transcending dualisms that challenge social change. Copyright © 2001 John Wiley & Sons, Ltd.

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Citations
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Systems inquiry and its application in education

TL;DR: Systems inquiry incorporates three interrelated domains of disciplined inquiry: systems theory, systems philosophy, and systems methodology, which provides a set of models, strategies, methods, and tools that instrumentalize systems theory and philosophy in analysis, design, development, and management of complex systems.
Journal ArticleDOI

Learning to Play Games or Playing Games to Learn? A Health Education Case Study with Soweto Teenagers

TL;DR: In this paper, the authors investigated the use of an educational computer video game in teaching and learning and found that participants gained new knowledge, recognized that the game mediated their learning, identified the object of the activity and discussed how they might help their community.
Journal ArticleDOI

Humour in game‐based learning

TL;DR: It is argued that humour makes the game experience more enjoyable, through emotional and persuasive arguments and characters that are more believable and interesting, thus in turn stimulating affective learning and sustaining personalised knowledge that encourages critical thinking.
BookDOI

Community Informatics Design Applied to Digital Social Systems

TL;DR: The SACD must be adaptative and evolutive, open Production by peers Socio-technical extensibility of the system and capacity for the peers to use their own cloud computing applications Renovation Open development norms User-friendly updating tools 5.14.
Journal ArticleDOI

Discourse ethics in the design of educational systems: considerations for design praxis

TL;DR: In this article, the authors examine the importance of discourse ethics in the design of educational systems, situating ethicality within the conversational nature of social systems design, and conclude with an examination of design praxis as a stance taken by the user-designer who engages critically, reflectively, and intentionally in an inquiry that belongs intrinsically to a project of selfunderstanding.
References
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Book ChapterDOI

Activity theory and individual and social transformation.

TL;DR: In this traditional framework, the socioeconomic structures look stable, all-powerful, and self-sufficient, but the individual may be seen as an acting subject who learns and develops, but somehow the actions of the individual do not seem to have any impact on the surrounding structures.
BookDOI

Perspectives on Activity Theory

TL;DR: Engestrom et al. as discussed by the authors discuss the content and unsolved problems of activity theory and individual and social transformation, and propose a link between object relations theory and activity theory by way of the procedural sequence model.
Journal ArticleDOI

Rethinking Genre in School and Society: An Activity Theory Analysis.

TL;DR: In this article, the authors propose a synthesis of a number of elements from these theories, drawing most heavily on Charles Bazerman's (1994) analysis of genre as systems of speech acts within an overarching framework of Vygotskian activity theory (Leont'ev, 1981; Engestrom, 1987, 1993).
Journal ArticleDOI

Voice as communicative action

TL;DR: In this article, Bakhtin's notions of utterance, social language, speech genre and voice are interpreted and integrated into a coherent system within the framework of activity theory, and a set of voices present in medical consultations is identified.