scispace - formally typeset
Open AccessBook

Amateurs, Professionals, and Serious Leisure

Reads0
Chats0
TLDR
For fifteen years, Robert Stebbins has conducted extensive research on amateurs and professionals in theatre, music, archaeology, astronomy, baseball, football, magic and stand-up comedy as mentioned in this paper.
Abstract
For fifteen years, Robert Stebbins has conducted extensive research on amateurs and professionals in theatre, music, archaeology, astronomy, baseball, football, magic and stand-up comedy His publications give the theme of serious leisure in-depth scholarly attention This text brings together the findings of this research project to provide a theoretical framework that reveals the commonalities across these eight fields Throughout this project Stebbins has built on the work of Barney Glaser and Anselm Strauss and their notion of "grounded theory" First, Stebbins extensively observed the routine activities of amateurs and professionals in each field studied Then, as he became more familiar with the life-styles of the participants, he conducted lengthy, unstructured, face-to-face interviews with, in most cases, 30 amateur or professional respondents Each field demanded special methods of observation, analysis, interviewing, probing and reporting As much as possible, however, Stebbins asked similar questions of all respondents in all fields so as to permit generalizations across these diverse fields The result was a "substantive grounded theory" of each field studied Stebbins has developed a "formal grounded theory" of amateurs and professionals based on the research accumulated in all eight substantive fields By transcending a variety of contexts, he argues, one can gain a more enduring appreciation of the elements that affect peoples' experiences in work and leisure pursuits A review of the findings across this wide range of activities, including his findings and ideas on hobbyists and career volunteers, enabled Stebbins to derive better definitions of the main concepts of the project, such as "amateur", "the public", and "serious leisure" -- as well as "professional", where he distinguishes between client-centred and public-centred professionals who, while sharing numerous ideal-typical attributes, vary as to the power and control they have over their work in a democratic society He presents inductive conclusions about careers and the costs and rewards in the eight amateur-professional fields considered He examines the external world of amateurs and professionals in the light of such issues as family ties, relations among amateurs and professionals and among amateurs and their employers, public images, critics and journalists, community contributions, and the question of marginality for amateurs who are caught between the work world of the professional and the casual leisure world of the majority of the population He concludes with an exploration of the future role of serious leisure in relation to predictions of greater unemployment and increased leisure time and longevity

read more

Citations
More filters
Journal ArticleDOI

Playing with violence: Gamers’ social construction of violent video game play as tolerable deviance

TL;DR: This article explored players' social constructions of "gaming" and the socio-cultural implications of "playing with violence" as a form of tolerable deviance, finding that players viewed the games as harmless leisure entertainment, while simultaneously indicating unease and social concern.
Journal ArticleDOI

Serious leisure profiles and well-being of older Korean adults

TL;DR: In this paper, the authors examined the relationship between different levels of serious leisure qualities and the happiness, health perceptions, and life satisfaction of older Korean adults, and found that serious leisure quality was associated with happiness and health.
Dissertation

Playing with ethics?: A Foucauldian examination of the construction ethical subjectivities in Ultimate Frisbee

TL;DR: For example, the authors conducted an ethnographic study of the sport of Ultimate Frisbee (Ultimate) and found that players' multiple understandings of the game were interpreted as a postmodern telos, and their ongoing engagement in practices of self.
Journal ArticleDOI

Leisure Values of Europeans from 46 Countries

TL;DR: The authors examined to what extent Europeans find "relaxing" and "learning something new" is important in their leisure time and explained variation in these leisure values by individual and country-level characteristics.
Journal ArticleDOI

The serious leisure career hierarchy of Australian motorcycle road racers

TL;DR: A small sample of eight motorcycle road racers who, at the time of this research, were competing at the national level of the sport in Australia were interviewed by telephone with the conversations recorded for transcription and content analysis as mentioned in this paper.